<CustomExtension>
	<VoxelExtension>VoxBuildup</VoxelExtension>
	<BaseParentTool>BaseVoxBrush</BaseParentTool>
	<PreviousParentTool>Extruder</PreviousParentTool>
	<Name>VoxBuildup</Name>
	<VoxelExtensionParams>
		<VoxelBrushConstructor>
			<Section0>true</Section0>
			<Section1>true</Section1>
			<Section2>true</Section2>
			<Section3>true</Section3>
			<Section4>false</Section4>
			<Section5>true</Section5>
			<Section6>true</Section6>
			<Section7>true</Section7>
			<TotologyConstraints>true</TotologyConstraints>
			<AppearsInSmoothActions>false</AppearsInSmoothActions>
			<BrushOverallDegree>1.000000</BrushOverallDegree>
			<NameForBrushOverallDegree>Degree</NameForBrushOverallDegree>
			<SourceIcon></SourceIcon>
			<Spacing>5.233546</Spacing>
			<HideBrushParams>true</HideBrushParams>
			<LiftSurfaceMode>0</LiftSurfaceMode>
			<CtrlLiftSurfaceMode>0</CtrlLiftSurfaceMode>
			<SnapWholeTrajectory>false</SnapWholeTrajectory>
			<RotateAlphaAlongTrajectory>false</RotateAlphaAlongTrajectory>
			<AutoSubdivide>false</AutoSubdivide>
			<IgnoreBackfaces>true</IgnoreBackfaces>
			<GeneralPen::SoftStrokeMode>true</GeneralPen::SoftStrokeMode>
			<GeneralPen::SoftStrokeDegree>14.000000</GeneralPen::SoftStrokeDegree>
			<UseJitters>false</UseJitters>
			<RotationAmplitudeDependsOnPressure>false</RotationAmplitudeDependsOnPressure>
			<RotationAmplitude>0.000000</RotationAmplitude>
			<RadiusVariationDependsOnPressure>false</RadiusVariationDependsOnPressure>
			<RadiusVariation>0.000000</RadiusVariation>
			<DepthVariationDependsOnPressure>false</DepthVariationDependsOnPressure>
			<DepthVariation>0.000000</DepthVariation>
			<JitterDependsOnPressure>false</JitterDependsOnPressure>
			<Jitter>0.000000</Jitter>
			<ForwardTiltDependsOnPressure>false</ForwardTiltDependsOnPressure>
			<ForwardTiltJitter>0.000000</ForwardTiltJitter>
			<SideTiltDependsOnPressure>false</SideTiltDependsOnPressure>
			<SideTiltJitter>0.000000</SideTiltJitter>
			<DetailsLevel>0.000000</DetailsLevel>
			<SmoothingType>NoSmoothing</SmoothingType>
			<BuildupSettings>BuildupOnly</BuildupSettings>
			<BuildupSpeed>1.000000</BuildupSpeed>
			<PickTrajectoryMethod>PickSurface</PickTrajectoryMethod>
			<PickNormalMethod>pnAverageInBrush</PickNormalMethod>
			<NrmSampling>1.005500</NrmSampling>
			<PositionalSamplingRadius>1.000000</PositionalSamplingRadius>
			<BrushEffects></BrushEffects>
			<CtrlBrushEffects></CtrlBrushEffects>
			<Clay>
				<Open>true</Open>
				<PlaneOffsetDependsOnPressure>false</PlaneOffsetDependsOnPressure>
				<UsePlaneOffset>false</UsePlaneOffset>
				<MinPlaneOffset>0.500000</MinPlaneOffset>
				<MaxPlaneOffset>0.500000</MaxPlaneOffset>
				<PlaneOffset>0.500000</PlaneOffset>
				<EffectDependsOnPressure>true</EffectDependsOnPressure>
				<Degree>1.000000</Degree>
				<Ref>
					<UseCurrentAlpha>true</UseCurrentAlpha>
					<UseCurrentAlpha>true</UseCurrentAlpha>
					<UseForwardFalloff>true</UseForwardFalloff>
					<UseSidesFalloff>true</UseSidesFalloff>
					<UseRoundFalloff>false</UseRoundFalloff>
					<ForwardFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.200000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>1</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.300000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>1</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.500000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.700000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>1</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.800000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>1</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</ForwardFalloff>
					<SidesFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>1</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.200000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.500000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.800000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>1</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</SidesFalloff>
					<RoundFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.063584</Pos.x>
								<Pos.y>0.987097</Pos.y>
								<State>2</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.900000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>2</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</RoundFalloff>
					<DepthTexture></DepthTexture>
					<TextureBias>1.000000</TextureBias>
					<TextureScale>1.000000</TextureScale>
					<Uoffset>0.000000</Uoffset>
					<Voffset>0.000000</Voffset>
					<Rotation>0.000000</Rotation>
					<FlipU>false</FlipU>
					<FlipV>false</FlipV>
				</Ref>
				<DegreeOnPressure>
					<Points>
						<wCurvePoint>
							<Pos.x>0.000000</Pos.x>
							<Pos.y>0.000000</Pos.y>
							<State>4</State>
						</wCurvePoint>
						<wCurvePoint>
							<Pos.x>1.000000</Pos.x>
							<Pos.y>1.000000</Pos.y>
							<State>4</State>
						</wCurvePoint>
					</Points>
				</DegreeOnPressure>
				<PlaneOffsetDegreeOnPressure>
					<Points></Points>
				</PlaneOffsetDegreeOnPressure>
				<ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
				<ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
				<beExtrusionDegree>0.500000</beExtrusionDegree>
			</Clay>
			<Smudge>
				<beSmudge>false</beSmudge>
				<Open>true</Open>
				<PlaneOffsetDependsOnPressure>true</PlaneOffsetDependsOnPressure>
				<UsePlaneOffset>false</UsePlaneOffset>
				<MinPlaneOffset>0.000000</MinPlaneOffset>
				<MaxPlaneOffset>0.000000</MaxPlaneOffset>
				<PlaneOffset>0.000000</PlaneOffset>
				<EffectDependsOnPressure>true</EffectDependsOnPressure>
				<Degree>0.250000</Degree>
				<Ref>
					<UseCurrentAlpha>true</UseCurrentAlpha>
					<UseCurrentAlpha>true</UseCurrentAlpha>
					<UseForwardFalloff>false</UseForwardFalloff>
					<UseSidesFalloff>false</UseSidesFalloff>
					<UseRoundFalloff>false</UseRoundFalloff>
					<ForwardFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.500000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</ForwardFalloff>
					<SidesFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.500000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</SidesFalloff>
					<RoundFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</RoundFalloff>
					<DepthTexture></DepthTexture>
					<TextureBias>1.000000</TextureBias>
					<TextureScale>1.000000</TextureScale>
					<Uoffset>0.000000</Uoffset>
					<Voffset>0.000000</Voffset>
					<Rotation>0.000000</Rotation>
					<FlipU>false</FlipU>
					<FlipV>false</FlipV>
				</Ref>
				<DegreeOnPressure>
					<Points></Points>
				</DegreeOnPressure>
				<PlaneOffsetDegreeOnPressure>
					<Points></Points>
				</PlaneOffsetDegreeOnPressure>
				<ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
				<ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
			</Smudge>
			<RelaxDegree>0.000000</RelaxDegree>
			<UseTapering>false</UseTapering>
		</VoxelBrushConstructor>
	</VoxelExtensionParams>
</CustomExtension>
