<CustomExtension>
 <VoxelExtension>SmartPinch</VoxelExtension>
 <BaseParentTool>BaseBrush</BaseParentTool>
 <Name>SmartPinch</Name>
 <VoxelExtensionParams>
  <BrushConstructor>
   <Section0>false</Section0>
   <Section1>false</Section1>
   <Section2>false</Section2>
   <Section3>true</Section3>
   <Section4>false</Section4>
   <Section5>true</Section5>
   <Section6>true</Section6>
   <Section7>true</Section7>
   <AppearsInSmoothActions>true</AppearsInSmoothActions>
   <BrushOverallDegree>1.000000</BrushOverallDegree>
   <ShowBrushOverallDegree>false</ShowBrushOverallDegree>
   <NameForBrushOverallDegree>Degree</NameForBrushOverallDegree>
   <SourceIcon>Smart_Pinch</SourceIcon>
   <Spacing>20.000000</Spacing>
   <HideBrushParams>true</HideBrushParams>
   <LiftSurfaceMode>0</LiftSurfaceMode>
   <CtrlLiftSurfaceMode>0</CtrlLiftSurfaceMode>
   <SnapWholeTrajectory>false</SnapWholeTrajectory>
   <RotateAlphaAlongTrajectory>true</RotateAlphaAlongTrajectory>
   <AutoSubdivide>false</AutoSubdivide>
   <IgnoreBackfaces>true</IgnoreBackfaces>
   <GeneralPen::SoftStrokeMode>false</GeneralPen::SoftStrokeMode>
   <GeneralPen::SoftStrokeDegree>15.000000</GeneralPen::SoftStrokeDegree>
   <UseJitters>false</UseJitters>
   <RotationAmplitudeDependsOnPressure>false</RotationAmplitudeDependsOnPressure>
   <RotationAmplitude>0.000000</RotationAmplitude>
   <RadiusVariationDependsOnPressure>false</RadiusVariationDependsOnPressure>
   <RadiusVariation>0.000000</RadiusVariation>
   <DepthVariationDependsOnPressure>false</DepthVariationDependsOnPressure>
   <DepthVariation>0.000000</DepthVariation>
   <JitterDependsOnPressure>false</JitterDependsOnPressure>
   <Jitter>0.000000</Jitter>
   <ForwardTiltDependsOnPressure>false</ForwardTiltDependsOnPressure>
   <ForwardTiltJitter>0.000000</ForwardTiltJitter>
   <SideTiltDependsOnPressure>false</SideTiltDependsOnPressure>
   <SideTiltJitter>0.000000</SideTiltJitter>
   <DetailsLevel>4.550000</DetailsLevel>
   <SmoothingType>NoSmoothing</SmoothingType>
   <BuildupSettings>BuildupOnly</BuildupSettings>
   <BuildupSpeed>1.000000</BuildupSpeed>
   <PickTrajectoryMethod>PickAveragePosition</PickTrajectoryMethod>
   <PickNormalMethod>pnAverageInBrush</PickNormalMethod>
   <NrmSampling>1.000000</NrmSampling>
   <PositionalSamplingRadius>1.000000</PositionalSamplingRadius>
   <BrushEffects>
    <BrushAngulator>
     <beAngulator>true</beAngulator>
     <Open>false</Open>
     <PlaneOffsetDependsOnPressure>true</PlaneOffsetDependsOnPressure>
     <UsePlaneOffset>false</UsePlaneOffset>
     <MinPlaneOffset>0.000000</MinPlaneOffset>
     <MaxPlaneOffset>0.000000</MaxPlaneOffset>
     <PlaneOffset>0.000000</PlaneOffset>
     <EffectDependsOnPressure>true</EffectDependsOnPressure>
     <Degree>0.150000</Degree>
     <Ref>
      <UseCurrentAlpha>false</UseCurrentAlpha>
      <UseCurrentAlpha>false</UseCurrentAlpha>
      <UseForwardFalloff>true</UseForwardFalloff>
      <UseSidesFalloff>true</UseSidesFalloff>
      <UseRoundFalloff>false</UseRoundFalloff>
      <ForwardFalloff>
       <Points>
        <wCurvePoint>
         <Pos.x>0.000000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>4</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.200000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.300000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.500000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>0</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.700000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.800000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>1.000000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>4</State>
        </wCurvePoint>
       </Points>
      </ForwardFalloff>
      <SidesFalloff>
       <Points>
        <wCurvePoint>
         <Pos.x>0.000000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>4</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.200000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.300000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.500000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>0</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.700000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>0.800000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>1</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>1.000000</Pos.x>
         <Pos.y>0.000000</Pos.y>
         <State>4</State>
        </wCurvePoint>
       </Points>
      </SidesFalloff>
      <RoundFalloff>
       <Points>
        <wCurvePoint>
         <Pos.x>0.000000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>4</State>
        </wCurvePoint>
        <wCurvePoint>
         <Pos.x>1.000000</Pos.x>
         <Pos.y>1.000000</Pos.y>
         <State>4</State>
        </wCurvePoint>
       </Points>
      </RoundFalloff>
      <DepthTexture></DepthTexture>
      <TextureBias>1.000000</TextureBias>
      <TextureScale>1.000000</TextureScale>
      <Uoffset>0.000000</Uoffset>
      <Voffset>0.000000</Voffset>
      <Rotation>0.000000</Rotation>
      <FlipU>false</FlipU>
      <FlipV>false</FlipV>
     </Ref>
     <DegreeOnPressure>
      <Points>
       <wCurvePoint>
        <Pos.x>0.000000</Pos.x>
        <Pos.y>0.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
       <wCurvePoint>
        <Pos.x>1.000000</Pos.x>
        <Pos.y>1.000000</Pos.y>
        <State>4</State>
       </wCurvePoint>
      </Points>
     </DegreeOnPressure>
     <PlaneOffsetDegreeOnPressure>
      <Points></Points>
     </PlaneOffsetDegreeOnPressure>
     <ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
     <ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
     <FlattenSpeed>0.300000</FlattenSpeed>
     <PinchSpeed>0.300000</PinchSpeed>
     <PlanesPickingPointOffset>0.500000</PlanesPickingPointOffset>
    </BrushAngulator>
   </BrushEffects>
   <CtrlBrushEffects></CtrlBrushEffects>
  </BrushConstructor>
 </VoxelExtensionParams>
</CustomExtension>
