<CustomExtension>
	<VoxelExtension>SCULP_FOLLOW</VoxelExtension>
	<BaseParentTool>BaseBrush</BaseParentTool>
	<Name>SCULP_FOLLOW</Name>
	<VoxelExtensionParams>
		<BrushConstructor>
			<Section0>false</Section0>
			<Section1>false</Section1>
			<Section2>false</Section2>
			<Section3>true</Section3>
			<Section4>false</Section4>
			<Section5>false</Section5>
			<Section6>true</Section6>
			<Section7>true</Section7>
			<TotologyConstraints>true</TotologyConstraints>
			<AppearsInSmoothActions>false</AppearsInSmoothActions>
			<BrushOverallDegree>1.000000</BrushOverallDegree>
			<ShowBrushOverallDegree>false</ShowBrushOverallDegree>
			<NameForBrushOverallDegree>Degree</NameForBrushOverallDegree>
			<SourceIcon>Shift_Surf</SourceIcon>
			<Spacing>40.000000</Spacing>
			<HideBrushParams>true</HideBrushParams>
			<LiftSurfaceMode>0</LiftSurfaceMode>
			<CtrlLiftSurfaceMode>2</CtrlLiftSurfaceMode>
			<SnapWholeTrajectory>false</SnapWholeTrajectory>
			<RotateAlphaAlongTrajectory>true</RotateAlphaAlongTrajectory>
			<AutoSubdivide>false</AutoSubdivide>
			<IgnoreBackfaces>false</IgnoreBackfaces>
			<GeneralPen::SoftStrokeMode>false</GeneralPen::SoftStrokeMode>
			<GeneralPen::SoftStrokeDegree>15.000000</GeneralPen::SoftStrokeDegree>
			<UseJitters>false</UseJitters>
			<RotationAmplitudeDependsOnPressure>false</RotationAmplitudeDependsOnPressure>
			<RotationAmplitude>0.000000</RotationAmplitude>
			<RadiusVariationDependsOnPressure>false</RadiusVariationDependsOnPressure>
			<RadiusVariation>0.000000</RadiusVariation>
			<DepthVariationDependsOnPressure>false</DepthVariationDependsOnPressure>
			<DepthVariation>0.000000</DepthVariation>
			<JitterDependsOnPressure>false</JitterDependsOnPressure>
			<Jitter>0.000000</Jitter>
			<ForwardTiltDependsOnPressure>false</ForwardTiltDependsOnPressure>
			<ForwardTiltJitter>0.000000</ForwardTiltJitter>
			<SideTiltDependsOnPressure>false</SideTiltDependsOnPressure>
			<SideTiltJitter>0.000000</SideTiltJitter>
			<DetailsLevel>1.000000</DetailsLevel>
			<SmoothingType>NoSmoothing</SmoothingType>
			<BuildupSettings>BuildupOnly</BuildupSettings>
			<BuildupSpeed>1.000000</BuildupSpeed>
			<PickTrajectoryMethod>PickSurface</PickTrajectoryMethod>
			<PickNormalMethod>pnAverageInBrush</PickNormalMethod>
			<NrmSampling>1.000000</NrmSampling>
			<PositionalSamplingRadius>1.000000</PositionalSamplingRadius>
			<BrushEffects>
				<BrushSwirl>
					<beSwirl>false</beSwirl>
					<Open>true</Open>
					<PlaneOffsetDependsOnPressure>true</PlaneOffsetDependsOnPressure>
					<UsePlaneOffset>false</UsePlaneOffset>
					<MinPlaneOffset>0.000000</MinPlaneOffset>
					<MaxPlaneOffset>0.000000</MaxPlaneOffset>
					<PlaneOffset>0.000000</PlaneOffset>
					<EffectDependsOnPressure>true</EffectDependsOnPressure>
					<Degree>1.000000</Degree>
					<Ref>
						<UseCurrentAlpha>true</UseCurrentAlpha>
						<UseCurrentAlpha>true</UseCurrentAlpha>
						<UseForwardFalloff>true</UseForwardFalloff>
						<UseSidesFalloff>true</UseSidesFalloff>
						<UseRoundFalloff>true</UseRoundFalloff>
						<ForwardFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>0.500000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>0</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</ForwardFalloff>
						<SidesFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>0.500000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>0</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</SidesFalloff>
						<RoundFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</RoundFalloff>
						<DepthTexture></DepthTexture>
						<TextureBias>1.000000</TextureBias>
						<TextureScale>1.000000</TextureScale>
						<Uoffset>0.000000</Uoffset>
						<Voffset>0.000000</Voffset>
						<Rotation>0.000000</Rotation>
						<FlipU>false</FlipU>
						<FlipV>false</FlipV>
					</Ref>
					<DegreeOnPressure>
						<Points></Points>
					</DegreeOnPressure>
					<PlaneOffsetDegreeOnPressure>
						<Points></Points>
					</PlaneOffsetDegreeOnPressure>
					<ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
					<ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
				</BrushSwirl>
				<BrushSmudge>
					<beSmudge>true</beSmudge>
					<Open>true</Open>
					<PlaneOffsetDependsOnPressure>true</PlaneOffsetDependsOnPressure>
					<UsePlaneOffset>false</UsePlaneOffset>
					<MinPlaneOffset>0.000000</MinPlaneOffset>
					<MaxPlaneOffset>0.000000</MaxPlaneOffset>
					<PlaneOffset>0.000000</PlaneOffset>
					<EffectDependsOnPressure>true</EffectDependsOnPressure>
					<Degree>0.250000</Degree>
					<Ref>
						<UseCurrentAlpha>false</UseCurrentAlpha>
						<UseCurrentAlpha>false</UseCurrentAlpha>
						<UseForwardFalloff>true</UseForwardFalloff>
						<UseSidesFalloff>true</UseSidesFalloff>
						<UseRoundFalloff>true</UseRoundFalloff>
						<ForwardFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>0.500000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>0</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</ForwardFalloff>
						<SidesFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>0.500000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>0</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</SidesFalloff>
						<RoundFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</RoundFalloff>
						<DepthTexture></DepthTexture>
						<TextureBias>1.000000</TextureBias>
						<TextureScale>1.000000</TextureScale>
						<Uoffset>0.000000</Uoffset>
						<Voffset>0.000000</Voffset>
						<Rotation>0.000000</Rotation>
						<FlipU>false</FlipU>
						<FlipV>false</FlipV>
					</Ref>
					<DegreeOnPressure>
						<Points></Points>
					</DegreeOnPressure>
					<PlaneOffsetDegreeOnPressure>
						<Points></Points>
					</PlaneOffsetDegreeOnPressure>
					<ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
					<ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
				</BrushSmudge>
				<BrushSideShift>
					<beSideShift>false</beSideShift>
					<Open>true</Open>
					<PlaneOffsetDependsOnPressure>true</PlaneOffsetDependsOnPressure>
					<UsePlaneOffset>false</UsePlaneOffset>
					<MinPlaneOffset>0.000000</MinPlaneOffset>
					<MaxPlaneOffset>0.000000</MaxPlaneOffset>
					<PlaneOffset>0.000000</PlaneOffset>
					<EffectDependsOnPressure>true</EffectDependsOnPressure>
					<Degree>1.000000</Degree>
					<Ref>
						<UseCurrentAlpha>true</UseCurrentAlpha>
						<UseCurrentAlpha>true</UseCurrentAlpha>
						<UseForwardFalloff>true</UseForwardFalloff>
						<UseSidesFalloff>true</UseSidesFalloff>
						<UseRoundFalloff>true</UseRoundFalloff>
						<ForwardFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>0.500000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>0</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</ForwardFalloff>
						<SidesFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>0.500000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>0</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>0.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</SidesFalloff>
						<RoundFalloff>
							<Points>
								<wCurvePoint>
									<Pos.x>0.000000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
								<wCurvePoint>
									<Pos.x>1.000000</Pos.x>
									<Pos.y>1.000000</Pos.y>
									<State>4</State>
								</wCurvePoint>
							</Points>
						</RoundFalloff>
						<DepthTexture></DepthTexture>
						<TextureBias>1.000000</TextureBias>
						<TextureScale>1.000000</TextureScale>
						<Uoffset>0.000000</Uoffset>
						<Voffset>0.000000</Voffset>
						<Rotation>0.000000</Rotation>
						<FlipU>false</FlipU>
						<FlipV>false</FlipV>
					</Ref>
					<DegreeOnPressure>
						<Points></Points>
					</DegreeOnPressure>
					<PlaneOffsetDegreeOnPressure>
						<Points></Points>
					</PlaneOffsetDegreeOnPressure>
					<ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
					<ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
				</BrushSideShift>
			</BrushEffects>
			<CtrlBrushEffects></CtrlBrushEffects>
			<UseTapering>false</UseTapering>
		</BrushConstructor>
	</VoxelExtensionParams>
</CustomExtension>
