<CustomExtension>
	<VoxelExtension></VoxelExtension>
	<BaseParentTool>SCULPT_BRANCH</BaseParentTool>
	<Name>SCULPT_BRANCH</Name>
	<VoxelExtensionParams>
		<VoxelSpacePainter>
			<Section0>true</Section0>
			<Section1>true</Section1>
			<Section2>false</Section2>
			<Section3>true</Section3>
			<Section4>true</Section4>
			<Section5>true</Section5>
			<Section6>true</Section6>
			<Section7>true</Section7>
			<TotologyConstraints>true</TotologyConstraints>
			<AppearsInSmoothActions>false</AppearsInSmoothActions>
			<BrushOverallDegree>1.000000</BrushOverallDegree>
			<NameForBrushOverallDegree>Degree</NameForBrushOverallDegree>
			<SourceIcon></SourceIcon>
			<Spacing>3.003003</Spacing>
			<HideBrushParams>true</HideBrushParams>
			<LiftSurfaceMode>0</LiftSurfaceMode>
			<CtrlLiftSurfaceMode>0</CtrlLiftSurfaceMode>
			<SnapWholeTrajectory>false</SnapWholeTrajectory>
			<RotateAlphaAlongTrajectory>true</RotateAlphaAlongTrajectory>
			<AutoSubdivide>false</AutoSubdivide>
			<GeneralPen::SoftStrokeMode>true</GeneralPen::SoftStrokeMode>
			<GeneralPen::SoftStrokeDegree>5.000000</GeneralPen::SoftStrokeDegree>
			<UseJitters>false</UseJitters>
			<RotationAmplitudeDependsOnPressure>false</RotationAmplitudeDependsOnPressure>
			<RotationAmplitude>0.000000</RotationAmplitude>
			<RadiusVariationDependsOnPressure>false</RadiusVariationDependsOnPressure>
			<RadiusVariation>0.000000</RadiusVariation>
			<DepthVariationDependsOnPressure>false</DepthVariationDependsOnPressure>
			<DepthVariation>0.000000</DepthVariation>
			<JitterDependsOnPressure>false</JitterDependsOnPressure>
			<Jitter>0.000000</Jitter>
			<ForwardTiltDependsOnPressure>false</ForwardTiltDependsOnPressure>
			<ForwardTiltJitter>0.000000</ForwardTiltJitter>
			<SideTiltDependsOnPressure>false</SideTiltDependsOnPressure>
			<SideTiltJitter>0.000000</SideTiltJitter>
			<DrawWithChunks>true</DrawWithChunks>
			<Doublesided>true</Doublesided>
			<AlphaCutThreshold>0.050000</AlphaCutThreshold>
			<MinimalThickness>1.000000</MinimalThickness>
			<Clay>
				<Open>true</Open>
				<PlaneOffsetDependsOnPressure>false</PlaneOffsetDependsOnPressure>
				<UsePlaneOffset>true</UsePlaneOffset>
				<MinPlaneOffset>0.000000</MinPlaneOffset>
				<MaxPlaneOffset>0.000000</MaxPlaneOffset>
				<PlaneOffset>0.000000</PlaneOffset>
				<EffectDependsOnPressure>true</EffectDependsOnPressure>
				<Degree>1.000000</Degree>
				<Ref>
					<UseCurrentAlpha>true</UseCurrentAlpha>
					<UseCurrentAlpha>true</UseCurrentAlpha>
					<UseForwardFalloff>false</UseForwardFalloff>
					<UseSidesFalloff>false</UseSidesFalloff>
					<UseRoundFalloff>false</UseRoundFalloff>
					<ForwardFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.500000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</ForwardFalloff>
					<SidesFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>0.500000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>0</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>0.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</SidesFalloff>
					<RoundFalloff>
						<Points>
							<wCurvePoint>
								<Pos.x>0.000000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
							<wCurvePoint>
								<Pos.x>1.000000</Pos.x>
								<Pos.y>1.000000</Pos.y>
								<State>4</State>
							</wCurvePoint>
						</Points>
					</RoundFalloff>
					<DepthTexture></DepthTexture>
					<TextureBias>1.000000</TextureBias>
					<TextureScale>1.000000</TextureScale>
					<Uoffset>0.000000</Uoffset>
					<Voffset>0.000000</Voffset>
					<Rotation>0.000000</Rotation>
					<FlipU>false</FlipU>
					<FlipV>false</FlipV>
				</Ref>
				<DegreeOnPressure>
					<Points></Points>
				</DegreeOnPressure>
				<PlaneOffsetDegreeOnPressure>
					<Points></Points>
				</PlaneOffsetDegreeOnPressure>
				<ModulateWithBrushOverallDegree>true</ModulateWithBrushOverallDegree>
				<ApplyPenDepthForDegree>true</ApplyPenDepthForDegree>
				<beExtrusionDegree>0.150000</beExtrusionDegree>
			</Clay>
			<UseTapering>false</UseTapering>
		</VoxelSpacePainter>
	</VoxelExtensionParams>
</CustomExtension>
