__add__(self, _0=vec4) | coat.vec4 | |
__assign__(self, _0=vec3) | coat.vec4 | |
__eq__(self, _0=vec4) | coat.vec4 | |
__getitem__(self, index=int) | coat.vec4 | |
__iadd__(self, _0=vec4) | coat.vec4 | |
__imul__(self, _0=vec4) | coat.vec4 | |
__imul__(self, _0=float) | coat.vec4 | |
__imul__(self, _0=mat4) | coat.vec4 | |
__init__(self) | coat.vec4 | |
__init__(self, S=float) | coat.vec4 | |
__init__(self, X=float, Y=float, Z=float, W=float) | coat.vec4 | |
__init__(self, XY=vec2, Z=float, W=float) | coat.vec4 | |
__init__(self, XY=vec2, ZW=vec2) | coat.vec4 | |
__init__(self, XYZ=vec3, W=float) | coat.vec4 | |
__init__(self, v=vec4) | coat.vec4 | |
__isub__(self, _0=vec4) | coat.vec4 | |
__itruediv__(self, _0=vec4) | coat.vec4 | |
__itruediv__(self, _0=float) | coat.vec4 | |
__mul__(self, _0=vec4) | coat.vec4 | |
__mul__(self, _0=float) | coat.vec4 | |
__mul__(self, _0=mat4) | coat.vec4 | |
__ne__(self, _0=vec4) | coat.vec4 | |
__neg__(self) | coat.vec4 | |
__setitem__(self, index=int) | coat.vec4 | |
__sub__(self, _0=vec4) | coat.vec4 | |
__truediv__(self, _0=vec4) | coat.vec4 | |
__truediv__(self, _0=float) | coat.vec4 | |
Abs(_0=vec4) | coat.vec4 | |
AddWithWeight(self, src=vec4, weight=float) | coat.vec4 | |
AxisNegW | coat.vec4 | static |
AxisNegX | coat.vec4 | static |
AxisNegY | coat.vec4 | static |
AxisNegZ | coat.vec4 | static |
AxisW | coat.vec4 | static |
AxisX | coat.vec4 | static |
AxisY | coat.vec4 | static |
AxisZ | coat.vec4 | static |
Clear(self) | coat.vec4 | |
Copy(self, pSrc=float) | coat.vec4 | |
Dot(_0=vec4, _1=vec4) | coat.vec4 | |
Equals(_0=vec4, _1=vec4, Eps=float) | coat.vec4 | |
GetDimension(self) | coat.vec4 | |
GetPosition(self) | coat.vec4 | |
Infinity | coat.vec4 | static |
IsNormalized(self, Eps=float) | coat.vec4 | |
IsZero(self, Eps=float) | coat.vec4 | |
Length(self) | coat.vec4 | |
LengthSq(self) | coat.vec4 | |
Lerp(_0=vec4, _1=vec4, _2=float) | coat.vec4 | |
Max(_0=vec4, _1=vec4) | coat.vec4 | |
Min(_0=vec4, _1=vec4) | coat.vec4 | |
Normalize(self) | coat.vec4 | |
NormalizeSafe(self, Fallback=vec4) | coat.vec4 | |
One | coat.vec4 | static |
Set(self, S=float) | coat.vec4 | |
Set(self, X=float, Y=float, Z=float, W=float) | coat.vec4 | |
Set(self, XY=vec2, Z=float, W=float) | coat.vec4 | |
Set(self, XY=vec2, ZW=vec2) | coat.vec4 | |
Set(self, XYZ=vec3, W=float) | coat.vec4 | |
SetPosition(self, aX=float, aY=float, aZ=float, aW=float) | coat.vec4 | |
SetZero(self) | coat.vec4 | |
ToFloatPtr(self) | coat.vec4 | |
ToFloatPtr(self) | coat.vec4 | |
ToString(self, Prec=int) | coat.vec4 | |
ToVec2(self) | coat.vec4 | |
ToVec2(self) | coat.vec4 | |
ToVec3(self) | coat.vec4 | |
ToVec3(self) | coat.vec4 | |
Transform(self, _0=mat4) | coat.vec4 | |
w | coat.vec4 | static |
x | coat.vec4 | static |
y | coat.vec4 | static |
z | coat.vec4 | static |
Zero | coat.vec4 | static |