__add__(self, _0=vec3) | coat.vec3 | |
__assign__(self, _0=vec4) | coat.vec3 | |
__eq__(self, _0=vec3) | coat.vec3 | |
__getitem__(self, Index=int) | coat.vec3 | |
__iadd__(self, _0=vec3) | coat.vec3 | |
__imul__(self, _0=vec3) | coat.vec3 | |
__imul__(self, _0=float) | coat.vec3 | |
__imul__(self, _0=mat3) | coat.vec3 | |
__imul__(self, _0=quat) | coat.vec3 | |
__imul__(self, _0=rotation) | coat.vec3 | |
__init__(self) | coat.vec3 | |
__init__(self, S=float) | coat.vec3 | |
__init__(self, X=float, Y=float, Z=float) | coat.vec3 | |
__init__(self, XY=vec2, Z=float) | coat.vec3 | |
__init__(self, v=Any) | coat.vec3 | |
__init__(self, v=vec3) | coat.vec3 | |
__isub__(self, _0=vec3) | coat.vec3 | |
__itruediv__(self, _0=vec3) | coat.vec3 | |
__itruediv__(self, _0=float) | coat.vec3 | |
__mul__(self, _0=vec3) | coat.vec3 | |
__mul__(self, _0=float) | coat.vec3 | |
__mul__(self, _0=mat3) | coat.vec3 | |
__mul__(self, _0=quat) | coat.vec3 | |
__mul__(self, _0=rotation) | coat.vec3 | |
__ne__(self, _0=vec3) | coat.vec3 | |
__neg__(self) | coat.vec3 | |
__setitem__(self, Index=int) | coat.vec3 | |
__sub__(self, _0=vec3) | coat.vec3 | |
__truediv__(self, _0=vec3) | coat.vec3 | |
__truediv__(self, _0=float) | coat.vec3 | |
Abs(_0=vec3) | coat.vec3 | |
AddWithWeight(self, src=vec3, weight=float) | coat.vec3 | |
Angle(_0=vec3, _1=vec3) | coat.vec3 | |
Angle(p1=vec3, p2=vec3, p3=vec3, normal=vec3) | coat.vec3 | |
AreaSigned(t0=vec3, t1=vec3, t2=vec3) | coat.vec3 | |
AxisNegX | coat.vec3 | static |
AxisNegY | coat.vec3 | static |
AxisNegZ | coat.vec3 | static |
AxisX | coat.vec3 | static |
AxisY | coat.vec3 | static |
AxisZ | coat.vec3 | static |
BaryCentric(t0=vec3, t1=vec3, t2=vec3, f=float, g=float) | coat.vec3 | |
Clamp(_0=vec3, _1=vec3, _2=vec3) | coat.vec3 | |
Clear(self) | coat.vec3 | |
Copy(self, Src=float) | coat.vec3 | |
Cross(_0=vec3, _1=vec3) | coat.vec3 | |
cross(self, u=vec3, v=vec3) | coat.vec3 | |
distance(self, u=vec3) | coat.vec3 | |
Distance(_0=vec3, _1=vec3) | coat.vec3 | |
Distance2(_0=vec3, _1=vec3) | coat.vec3 | |
DistanceSq(_0=vec3, _1=vec3) | coat.vec3 | |
distanceSq(self, u=vec3) | coat.vec3 | |
Dot(_0=vec3, _1=vec3) | coat.vec3 | |
dot(self, u=vec3) | coat.vec3 | |
Equals(_0=vec3, _1=vec3, Eps=float) | coat.vec3 | |
FixDegenerateNormal(self) | coat.vec3 | |
FixDenormals(self) | coat.vec3 | |
FromPolarXZ(Radius=float, Angle=float) | coat.vec3 | |
GetDimension(self) | coat.vec3 | |
GetOrthonormal(self) | coat.vec3 | |
GetOrthonormalPair(self) | coat.vec3 | |
GetPosition(self) | coat.vec3 | |
Infinity | coat.vec3 | static |
IsNormalized(self, Eps=float) | coat.vec3 | |
IsValid(self) | coat.vec3 | |
IsZero(self, Eps=float) | coat.vec3 | |
Length(self) | coat.vec3 | |
Length2(self) | coat.vec3 | |
LengthM(self) | coat.vec3 | |
LengthSq(self) | coat.vec3 | |
Lerp(_0=vec3, _1=vec3, _2=float) | coat.vec3 | |
Lerp05(_0=vec3, _1=vec3) | coat.vec3 | |
MakeOrthonormalTo(self, vec=vec3) | coat.vec3 | |
Max(_0=vec3, _1=vec3) | coat.vec3 | |
Min(_0=vec3, _1=vec3) | coat.vec3 | |
Normalize(self) | coat.vec3 | |
Normalize2(self) | coat.vec3 | |
NormalizeSafe(self, Fallback=vec3) | coat.vec3 | |
One | coat.vec3 | static |
Perpendicular(v1=vec3) | coat.vec3 | |
PointInTriangle(p=vec3, t0=vec3, t1=vec3, t2=vec3) | coat.vec3 | |
Project(v1=vec3, v2=vec3) | coat.vec3 | |
Rand(Lo=vec3, Hi=vec3) | coat.vec3 | |
RandNormal() | coat.vec3 | |
RandRange1() | coat.vec3 | |
RayTri(RayOrig=vec3, RayDir=vec3, t0=vec3, t1=vec3, t2=vec3, u=float, v=float, t=float, BackFaceCull=bool) | coat.vec3 | |
Reflect(RayDir=vec3, Normal=vec3) | coat.vec3 | |
Refract(RayDir=vec3, Normal=vec3, Eta=float) | coat.vec3 | |
Rotate(self, _0=quat) | coat.vec3 | |
Rotate(self, _0=rotation) | coat.vec3 | |
Round(self) | coat.vec3 | |
Set(self, S=float) | coat.vec3 | |
Set(self, X=float, Y=float, Z=float) | coat.vec3 | |
Set(self, XY=vec2, Z=float) | coat.vec3 | |
SetCross(self, _0=vec3, _1=vec3) | coat.vec3 | |
SetOne(self) | coat.vec3 | |
SetPosition(self, aX=float, aY=float, aZ=float) | coat.vec3 | |
SetRandRange1(self) | coat.vec3 | |
SetZero(self) | coat.vec3 | |
Slerp(n0=vec3, n1=vec3, s=float) | coat.vec3 | |
ToAngles(self) | coat.vec3 | |
ToBaryCentric(self, t0=vec3, t1=vec3, t2=vec3, f=float, g=float) | coat.vec3 | |
ToFloatPtr(self) | coat.vec3 | |
ToFloatPtr(self) | coat.vec3 | |
ToNormal(self) | coat.vec3 | |
ToPerp(self) | coat.vec3 | |
ToPerps(self, X=vec3, Y=vec3) | coat.vec3 | |
ToPolarXZ(self, Radius=float, Angle=float) | coat.vec3 | |
ToString(self, Prec=int) | coat.vec3 | |
ToVec2(self) | coat.vec3 | |
ToVec2(self) | coat.vec3 | |
Transform(self, _0=mat3) | coat.vec3 | |
TransformCoordinate(self, _0=mat4) | coat.vec3 | |
TransformNormal(self, _0=mat4) | coat.vec3 | |
TransformNormalTransposed(self, _0=mat4) | coat.vec3 | |
TriProjectionSolidAngle(self, a=vec3, b=vec3, c=vec3) | coat.vec3 | |
Truncate(u=vec3, MaxLen=float) | coat.vec3 | |
x | coat.vec3 | static |
y | coat.vec3 | static |
z | coat.vec3 | static |
Zero | coat.vec3 | static |