3DCoat Python API
The 3DCoat Python API documentation.
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coat.vec2 Member List

This is the complete list of members for coat.vec2, including all inherited members.

__add__(self, _0=vec2)coat.vec2
__eq__(self, _0=vec2)coat.vec2
__getitem__(self, index=int)coat.vec2
__iadd__(self, _0=vec2)coat.vec2
__imul__(self, _0=vec2)coat.vec2
__imul__(self, _0=float)coat.vec2
__imul__(self, _0=mat3)coat.vec2
__init__(self)coat.vec2
__init__(self, S=float)coat.vec2
__init__(self, X=float, Y=float)coat.vec2
__init__(self, v=vec2)coat.vec2
__isub__(self, _0=vec2)coat.vec2
__itruediv__(self, _0=vec2)coat.vec2
__itruediv__(self, _0=float)coat.vec2
__mul__(self, _0=vec2)coat.vec2
__mul__(self, _0=float)coat.vec2
__mul__(self, _0=mat3)coat.vec2
__ne__(self, _0=vec2)coat.vec2
__neg__(self)coat.vec2
__setitem__(self, index=int)coat.vec2
__sub__(self, _0=vec2)coat.vec2
__truediv__(self, _0=vec2)coat.vec2
__truediv__(self, _0=float)coat.vec2
Abs(_0=vec2)coat.vec2
AddWithWeight(self, src=vec2, weight=float)coat.vec2
Angle(_0=vec2, _1=vec2)coat.vec2
AreaSigned(t0=vec2, t1=vec2, t2=vec2)coat.vec2
AxisNegXcoat.vec2static
AxisNegYcoat.vec2static
AxisXcoat.vec2static
AxisYcoat.vec2static
Ccw(_0=vec2, _1=vec2)coat.vec2
Clamp(Value=vec2, Lo=vec2, Hi=vec2)coat.vec2
Clear(self)coat.vec2
Copy(self, Src=float)coat.vec2
Distance(_0=vec2, _1=vec2)coat.vec2
distance(self, _0=vec2)coat.vec2
distance2(self, _0=vec2)coat.vec2
DistanceSq(_0=vec2, _1=vec2)coat.vec2
DistanceToLineSegSq(self, A=vec2, B=vec2, pScale=float)coat.vec2
Dot(_0=vec2, _1=vec2)coat.vec2
Equals(_0=vec2, _1=vec2, Eps=float)coat.vec2
Fract(_0=vec2)coat.vec2
FromBaryCentric(t0=vec2, t1=vec2, t2=vec2, u=float, v=float)coat.vec2
FromPolar(Radius=float, Angle=float)coat.vec2
GetDimension(self)coat.vec2
GetPosition(self)coat.vec2
Infinitycoat.vec2static
IsInsideTri(self, t0=vec2, t1=vec2, t2=vec2)coat.vec2
IsNormalized(self, Eps=float)coat.vec2
IsValid(self)coat.vec2
IsZero(self, Eps=float)coat.vec2
Length(self)coat.vec2
LengthSq(self)coat.vec2
Lerp(_0=vec2, _1=vec2, _2=float)coat.vec2
Lerp05(_0=vec2, _1=vec2)coat.vec2
Max(_0=vec2, _1=vec2)coat.vec2
Min(_0=vec2, _1=vec2)coat.vec2
Normalize(self)coat.vec2
NormalizeSafe(self, Fallback=vec2)coat.vec2
Onecoat.vec2static
PerpCcw(_0=vec2)coat.vec2
PerpCw(_0=vec2)coat.vec2
Rand(Lo=vec2, Hi=vec2)coat.vec2
RandNormal()coat.vec2
RandRange1()coat.vec2
Reflect(RayDir=vec2, Normal=vec2)coat.vec2
Refract(RayDir=vec2, Normal=vec2, Eta=float)coat.vec2
Round(_0=vec2)coat.vec2
SegIntersection(L0=vec2, L1=vec2, R0=vec2, R1=vec2, l=float, r=float)coat.vec2
Set(self, S=float)coat.vec2
Set(self, X=float, Y=float)coat.vec2
SetOne(self)coat.vec2
SetPosition(self, aX=float, aY=float)coat.vec2
SetZero(self)coat.vec2
ToBaryCentric(self, t0=vec2, t1=vec2, t2=vec2, u=float, v=float)coat.vec2
ToFloatPtr(self)coat.vec2
ToFloatPtr(self)coat.vec2
ToNormal(self)coat.vec2
ToPerpCcw(self)coat.vec2
ToPerpCw(self)coat.vec2
ToPolar(self, Radius=float, Angle=float)coat.vec2
ToRound(self)coat.vec2
ToString(self, Prec=int)coat.vec2
Transform(self, _0=mat3)coat.vec2
TransformCoordinate(self, _0=mat4)coat.vec2
TransformNormal(self, _0=mat4)coat.vec2
Truncate(u=vec2, MaxLength=float)coat.vec2
xcoat.vec2static
ycoat.vec2static
Zerocoat.vec2static