3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.mat4, including all inherited members.
__add__(self, R=mat4) | coat.mat4 | |
__call__(self, Row=int, Col=int) | coat.mat4 | |
__call__(self, Row=int, Col=int) | coat.mat4 | |
__eq__(self, _0=mat4) | coat.mat4 | |
__getitem__(self, Row=int) | coat.mat4 | |
__iadd__(self, R=mat4) | coat.mat4 | |
__imul__(self, R=mat4) | coat.mat4 | |
__imul__(self, _0=float) | coat.mat4 | |
__init__(self) | coat.mat4 | |
__init__(self, Rotation=mat3, Translation=vec3) | coat.mat4 | |
__init__(self, Scaling=vec3, Translation=vec3) | coat.mat4 | |
__init__(self, _00=float, _01=float, _02=float, _03=float, _10=float, _11=float, _12=float, _13=float, _20=float, _21=float, _22=float, _23=float, _30=float, _31=float, _32=float, _33=float) | coat.mat4 | |
__init__(self, v=mat4) | coat.mat4 | |
__isub__(self, R=mat4) | coat.mat4 | |
__itruediv__(self, _0=float) | coat.mat4 | |
__mul__(self, R=mat4) | coat.mat4 | |
__mul__(self, _0=float) | coat.mat4 | |
__neg__(self) | coat.mat4 | |
__setitem__(self, Row=int) | coat.mat4 | |
__sub__(self, R=mat4) | coat.mat4 | |
__truediv__(self, _0=float) | coat.mat4 | |
Add(self, R=mat4) | coat.mat4 | |
Copy(self, Float16=float) | coat.mat4 | |
CopyTransposed(self, Float16=float) | coat.mat4 | |
CubeViewProjection(Pos=vec3, Side=int, Radius=float, GL=bool) | coat.mat4 | |
Determinant(self) | coat.mat4 | |
Elem(self, Row=int, Col=int) | coat.mat4 | |
Equals(_0=mat4, _1=mat4, Eps=float) | coat.mat4 | |
EulerZYX(eulerX=float, eulerY=float, eulerZ=float) | coat.mat4 | |
GetCol(self, Index=int) | coat.mat4 | |
GetCol0(self) | coat.mat4 | |
GetCol1(self) | coat.mat4 | |
GetCol2(self) | coat.mat4 | |
GetCol3(self) | coat.mat4 | |
GetElem(self, Row=int, Col=int) | coat.mat4 | |
GetRotation(self) | coat.mat4 | |
GetRow(self, Index=int) | coat.mat4 | |
GetRow0(self) | coat.mat4 | |
GetRow1(self) | coat.mat4 | |
GetRow2(self) | coat.mat4 | |
GetRow3(self) | coat.mat4 | |
GetScaling(self) | coat.mat4 | |
GetTranslation(self) | coat.mat4 | |
Identity | coat.mat4 | static |
Invert(Fm=mat4, To=mat4) | coat.mat4 | |
IsIdentity(self, Eps=float) | coat.mat4 | |
IsOrthonormal(self, Eps=float) | coat.mat4 | |
IsSymmetric(self, Eps=float) | coat.mat4 | |
IsZero(self, Eps=float) | coat.mat4 | |
LookAtViewProjection(LookFrom=vec3, LookAt=vec3, FovY=float, AspectYtoH=float, Znear=float, Zfar=float) | coat.mat4 | |
Mul(self, R=mat4) | coat.mat4 | |
Mul(self, s=float) | coat.mat4 | |
Ortho(Width=float, Height=float, Znear=float, Zfar=float) | coat.mat4 | |
Ortho(Left=float, Right=float, Bottom=float, Top=float, Znear=float, Zfar=float) | coat.mat4 | |
Ortho(B=Any) | coat.mat4 | |
Perspective(YFov=float, AspectWtoH=float, Znear=float, Zfar=float) | coat.mat4 | |
PerspectiveInf(YFov=float, AspectWtoH=float, Znear=float) | coat.mat4 | |
Rotation(Axis=vec3, Angle=float) | coat.mat4 | |
RotationAt(Orig=vec2, Angle=float) | coat.mat4 | |
RotationAt(Orig=vec3, Axis=vec3, Angle=float) | coat.mat4 | |
RotationX(Angle=float) | coat.mat4 | |
RotationXYZ(Pitch=float, Yaw=float, Roll=float) | coat.mat4 | |
RotationY(Angle=float) | coat.mat4 | |
RotationZ(Angle=float) | coat.mat4 | |
Row(self, Index=int) | coat.mat4 | |
Row0(self) | coat.mat4 | |
Row1(self) | coat.mat4 | |
Row2(self) | coat.mat4 | |
Row3(self) | coat.mat4 | |
Scaling(XYZ=float) | coat.mat4 | |
Scaling(X=float, Y=float) | coat.mat4 | |
Scaling(X=float, Y=float, Z=float) | coat.mat4 | |
Scaling(XY=vec2) | coat.mat4 | |
Scaling(XYZ=vec3) | coat.mat4 | |
ScalingAt(OrigX=float, OrigY=float, ScaleXY=float) | coat.mat4 | |
ScalingAt(OrigX=float, OrigY=float, ScaleX=float, ScaleY=float) | coat.mat4 | |
ScalingAt(Orig=vec2, ScaleXY=float) | coat.mat4 | |
ScalingAt(Orig=vec2, ScaleX=float, ScaleY=float) | coat.mat4 | |
ScalingAt(Orig=vec2, Scale=vec2) | coat.mat4 | |
ScalingAt(Orig=vec3, ScaleXYZ=float) | coat.mat4 | |
ScalingAt(Orig=vec3, ScaleX=float, ScaleY=float, ScaleZ=float) | coat.mat4 | |
ScalingAt(Orig=vec3, Scale=vec3) | coat.mat4 | |
ScalingAt(Orig=vec3, Dir=vec3, Scale=float) | coat.mat4 | |
SetCol(self, Index=int, _1=vec4) | coat.mat4 | |
SetCol(self, Index=int, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetCol0(self, _0=vec4) | coat.mat4 | |
SetCol0(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetCol1(self, _0=vec4) | coat.mat4 | |
SetCol1(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetCol2(self, _0=vec4) | coat.mat4 | |
SetCol2(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetCol3(self, _0=vec4) | coat.mat4 | |
SetCol3(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetElem(self, Row=int, Col=int, Value=float) | coat.mat4 | |
SetIdentity(self) | coat.mat4 | |
SetRotation(self, _0=angles) | coat.mat4 | |
SetRow(self, Index=int, _1=vec4) | coat.mat4 | |
SetRow(self, Index=int, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetRow0(self, _0=vec4) | coat.mat4 | |
SetRow0(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetRow1(self, _0=vec4) | coat.mat4 | |
SetRow1(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetRow2(self, _0=vec4) | coat.mat4 | |
SetRow2(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetRow3(self, _0=vec4) | coat.mat4 | |
SetRow3(self, X=float, Y=float, Z=float, W=float) | coat.mat4 | |
SetScaling(self, _0=vec3) | coat.mat4 | |
SetTranslation(self, _0=vec3) | coat.mat4 | |
SetZero(self) | coat.mat4 | |
Sub(self, R=mat4) | coat.mat4 | |
ToFloatPtr(self) | coat.mat4 | |
ToFloatPtr(self) | coat.mat4 | |
ToMat3(self) | coat.mat4 | |
ToNormalMatrix(self) | coat.mat4 | |
ToQuat(self) | coat.mat4 | |
ToString(self, Prec=int) | coat.mat4 | |
Trace(self) | coat.mat4 | |
Translation(X=float, Y=float) | coat.mat4 | |
Translation(X=float, Y=float, Z=float) | coat.mat4 | |
Translation(XY=vec2) | coat.mat4 | |
Translation(XYZ=vec3) | coat.mat4 | |
Transpose(_0=mat4) | coat.mat4 | |
Zero | coat.mat4 | static |