3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.mat3, including all inherited members.
__add__(self, R=mat3) | coat.mat3 | |
__call__(self, Row=int, Col=int) | coat.mat3 | |
__call__(self, Row=int, Col=int) | coat.mat3 | |
__eq__(self, _0=mat3) | coat.mat3 | |
__getitem__(self, Row=int) | coat.mat3 | |
__iadd__(self, R=mat3) | coat.mat3 | |
__imul__(self, R=mat3) | coat.mat3 | |
__imul__(self, _0=float) | coat.mat3 | |
__init__(self) | coat.mat3 | |
__init__(self, _00=float, _01=float, _02=float, _10=float, _11=float, _12=float, _20=float, _21=float, _22=float) | coat.mat3 | |
__init__(self, v=mat3) | coat.mat3 | |
__isub__(self, R=mat3) | coat.mat3 | |
__itruediv__(self, _0=float) | coat.mat3 | |
__mul__(self, R=mat3) | coat.mat3 | |
__mul__(self, _0=float) | coat.mat3 | |
__neg__(self) | coat.mat3 | |
__setitem__(self, Row=int) | coat.mat3 | |
__sub__(self, R=mat3) | coat.mat3 | |
__truediv__(self, _0=float) | coat.mat3 | |
Add(self, R=mat3) | coat.mat3 | |
Copy(self, Float9=float) | coat.mat3 | |
CopyTransposed(self, Float9=float) | coat.mat3 | |
Determinant(self) | coat.mat3 | |
Elem(self, Row=int, Col=int) | coat.mat3 | |
Equals(_0=mat3, _1=mat3, Eps=float) | coat.mat3 | |
EulerZYX(eulerX=float, eulerY=float, eulerZ=float) | coat.mat3 | |
FromForward(Forward=vec3) | coat.mat3 | |
FromVectors(Forward=vec3, Right=vec3, Up=vec3) | coat.mat3 | |
GetCol(self, Index=int) | coat.mat3 | |
GetCol0(self) | coat.mat3 | |
GetCol1(self) | coat.mat3 | |
GetCol2(self) | coat.mat3 | |
GetElem(self, Row=int, Col=int) | coat.mat3 | |
GetRow(self, Index=int) | coat.mat3 | |
GetRow0(self) | coat.mat3 | |
GetRow1(self) | coat.mat3 | |
GetRow2(self) | coat.mat3 | |
Identity | coat.mat3 | static |
Invert(Fm=mat3, To=mat3) | coat.mat3 | |
IsIdentity(self, Eps=float) | coat.mat3 | |
IsOrthonormal(self, Eps=float) | coat.mat3 | |
IsSymmetric(self, Eps=float) | coat.mat3 | |
IsZero(self, Eps=float) | coat.mat3 | |
Mul(self, R=mat3) | coat.mat3 | |
Mul(self, s=float) | coat.mat3 | |
OrthoNormalize(Src=mat3) | coat.mat3 | |
Rotation(Axis=vec3, Angle=float) | coat.mat3 | |
RotationX(Angle=float) | coat.mat3 | |
RotationXYZ(Pitch=float, Yaw=float, Roll=float) | coat.mat3 | |
RotationY(Angle=float) | coat.mat3 | |
RotationZ(Angle=float) | coat.mat3 | |
Row(self, Index=int) | coat.mat3 | |
Row0(self) | coat.mat3 | |
Row1(self) | coat.mat3 | |
Row2(self) | coat.mat3 | |
Scaling(XYZ=float) | coat.mat3 | |
Scaling(X=float, Y=float) | coat.mat3 | |
Scaling(X=float, Y=float, Z=float) | coat.mat3 | |
Scaling(XY=vec2) | coat.mat3 | |
Scaling(XYZ=vec3) | coat.mat3 | |
SetCol(self, Index=int, _1=vec3) | coat.mat3 | |
SetCol(self, Index=int, X=float, Y=float, Z=float) | coat.mat3 | |
SetCol0(self, _0=vec3) | coat.mat3 | |
SetCol0(self, X=float, Y=float, Z=float) | coat.mat3 | |
SetCol1(self, _0=vec3) | coat.mat3 | |
SetCol1(self, X=float, Y=float, Z=float) | coat.mat3 | |
SetCol2(self, _0=vec3) | coat.mat3 | |
SetCol2(self, X=float, Y=float, Z=float) | coat.mat3 | |
SetElem(self, Row=int, Col=int, Value=float) | coat.mat3 | |
SetIdentity(self) | coat.mat3 | |
SetRow(self, Index=int, _1=vec3) | coat.mat3 | |
SetRow(self, Index=int, X=float, Y=float, Z=float) | coat.mat3 | |
SetRow0(self, _0=vec3) | coat.mat3 | |
SetRow0(self, X=float, Y=float, Z=float) | coat.mat3 | |
SetRow1(self, _0=vec3) | coat.mat3 | |
SetRow1(self, X=float, Y=float, Z=float) | coat.mat3 | |
SetRow2(self, _0=vec3) | coat.mat3 | |
SetRow2(self, X=float, Y=float, Z=float) | coat.mat3 | |
SetZero(self) | coat.mat3 | |
Sub(self, R=mat3) | coat.mat3 | |
ToAngles(self) | coat.mat3 | |
ToFloatPtr(self) | coat.mat3 | |
ToFloatPtr(self) | coat.mat3 | |
ToForward(self) | coat.mat3 | |
ToMat4(self) | coat.mat3 | |
ToQuat(self) | coat.mat3 | |
ToRight(self) | coat.mat3 | |
ToUp(self) | coat.mat3 | |
ToVectors(self, Forward=vec3, Right=vec3, Up=vec3) | coat.mat3 | |
Trace(self) | coat.mat3 | |
Transpose(_0=mat3) | coat.mat3 | |
Zero | coat.mat3 | static |