__init__(self) | coat.Volume | |
__init__(self, tb=Any) | coat.Volume | |
__init__(self, vo=Any) | coat.Volume | |
__init__(self, vol=Volume) | coat.Volume | |
addMesh(self, mesh=Mesh, transform=mat4) | coat.Volume | |
assignLiveBooleans(self, operation=int) | coat.Volume | |
assignShader(self, shaderName=str) | coat.Volume | |
attributes(self, cx=int, cy=int, cz=int, create=bool, backup=bool) | coat.Volume | |
automaticMolding(self) | coat.Volume | |
basRelief(self, start_point=vec3) | coat.Volume | |
calcLocalScaceAABB(self) | coat.Volume | |
calcWorldSpaceAABB(self) | coat.Volume | |
cell(self, cx=int, cy=int, cz=int, create=bool, backup=bool) | coat.Volume | |
checkIfMoldingLicenseAvailable() | coat.Volume | |
clear(self) | coat.Volume | |
clearNoUndo(self) | coat.Volume | |
closeHoles(self, maxSize=int) | coat.Volume | |
collapseBollTree(self) | coat.Volume | |
color(CL=int) | coat.Volume | |
color(r=float, g=float, b=float, a=float) | coat.Volume | |
color(r=float, g=float, b=float) | coat.Volume | |
color(colorid=str) | coat.Volume | |
curveBasedMolding(self) | coat.Volume | |
dirty(self, cx=int, cy=int, cz=int) | coat.Volume | |
enableVoxelsColoring(enable=bool) | coat.Volume | |
findMoldingBottom(self) | coat.Volume | |
findMoldingTest(self) | coat.Volume | |
findMoldingTop(self) | coat.Volume | |
generateMoldingCurves(self) | coat.Volume | |
generateMoldingTest(self) | coat.Volume | |
getExactDencity(self, x=int, y=int, z=int, fromBackup=bool, cache_ref=Any) | coat.Volume | |
getInterpolatedValue(self, pos=vec3, fromBackup=bool) | coat.Volume | |
getPolycount(self) | coat.Volume | |
getSquare(self) | coat.Volume | |
getVolume(self) | coat.Volume | |
gloss(value=float) | coat.Volume | |
inScene(self) | coat.Volume | |
insertMesh(self, mesh=Mesh, transform=mat4) | coat.Volume | |
intersectWithMesh(self, mesh=Mesh, transform=mat4) | coat.Volume | |
isSurface(self) | coat.Volume | |
isVoxelized(self) | coat.Volume | |
mergeMesh(self, mesh=Mesh, transform=mat4, op=BoolOpType) | coat.Volume | |
mergeMeshWithTexture(self, mesh=Mesh, transform=mat4, op=BoolOpType) | coat.Volume | |
metal(value=float) | coat.Volume | |
relaxGpu(self, center=vec3, Radius=float, degree=float) | coat.Volume | |
relaxOpenEdges(self, nTimes=int) | coat.Volume | |
relaxSurface(self, degree=float, tangent=bool, keep_sharp_boolean_edges=bool) | coat.Volume | |
relaxVoxels(self, count=int) | coat.Volume | |
removeMoldingShapes(self) | coat.Volume | |
removeUndercuts(self) | coat.Volume | |
roughness(value=float) | coat.Volume | |
setAutomaticMoldingBox() | coat.Volume | |
setBoolShaderProperty(self, property=str, value=bool) | coat.Volume | |
setColorShaderProperty(self, property=str, value=int) | coat.Volume | |
setFloatShaderProperty(self, property=str, value=float) | coat.Volume | |
setMoldingBorder(width=float) | coat.Volume | |
setMoldingBox(width=float, length=float, thickness=float) | coat.Volume | |
setMoldingParams(direction=vec3, tapering_angle=float, undercuts_density=float, decimation_limit_millions=float, perform_subtraction=bool) | coat.Volume | |
setOpacity(self, Opacity=float) | coat.Volume | |
subtractMesh(self, mesh=Mesh, transform=mat4) | coat.Volume | |
subtractWithoutUndecuts(self) | coat.Volume | |
toSurface(self) | coat.Volume | |
toVoxels(self) | coat.Volume | |
tree(self) | coat.Volume | |
valid(self) | coat.Volume | |
vo(self) | coat.Volume | |