3DCoat Python API
The 3DCoat Python API documentation.
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coat.Volume Member List

This is the complete list of members for coat.Volume, including all inherited members.

__init__(self)coat.Volume
__init__(self, tb=Any)coat.Volume
__init__(self, vo=Any)coat.Volume
__init__(self, vol=Volume)coat.Volume
addMesh(self, mesh=Mesh, transform=mat4)coat.Volume
assignLiveBooleans(self, operation=int)coat.Volume
assignShader(self, shaderName=str)coat.Volume
attributes(self, cx=int, cy=int, cz=int, create=bool, backup=bool)coat.Volume
automaticMolding(self)coat.Volume
basRelief(self, start_point=vec3)coat.Volume
calcLocalScaceAABB(self)coat.Volume
calcWorldSpaceAABB(self)coat.Volume
cell(self, cx=int, cy=int, cz=int, create=bool, backup=bool)coat.Volume
checkIfMoldingLicenseAvailable()coat.Volume
clear(self)coat.Volume
clearNoUndo(self)coat.Volume
closeHoles(self, maxSize=int)coat.Volume
collapseBollTree(self)coat.Volume
color(CL=int)coat.Volume
color(r=float, g=float, b=float, a=float)coat.Volume
color(r=float, g=float, b=float)coat.Volume
color(colorid=str)coat.Volume
curveBasedMolding(self)coat.Volume
dirty(self, cx=int, cy=int, cz=int)coat.Volume
enableVoxelsColoring(enable=bool)coat.Volume
findMoldingBottom(self)coat.Volume
findMoldingTest(self)coat.Volume
findMoldingTop(self)coat.Volume
generateMoldingCurves(self)coat.Volume
generateMoldingTest(self)coat.Volume
getExactDencity(self, x=int, y=int, z=int, fromBackup=bool, cache_ref=Any)coat.Volume
getInterpolatedValue(self, pos=vec3, fromBackup=bool)coat.Volume
getPolycount(self)coat.Volume
getSquare(self)coat.Volume
getVolume(self)coat.Volume
gloss(value=float)coat.Volume
inScene(self)coat.Volume
insertMesh(self, mesh=Mesh, transform=mat4)coat.Volume
intersectWithMesh(self, mesh=Mesh, transform=mat4)coat.Volume
isSurface(self)coat.Volume
isVoxelized(self)coat.Volume
mergeMesh(self, mesh=Mesh, transform=mat4, op=BoolOpType)coat.Volume
mergeMeshWithTexture(self, mesh=Mesh, transform=mat4, op=BoolOpType)coat.Volume
metal(value=float)coat.Volume
relaxGpu(self, center=vec3, Radius=float, degree=float)coat.Volume
relaxOpenEdges(self, nTimes=int)coat.Volume
relaxSurface(self, degree=float, tangent=bool, keep_sharp_boolean_edges=bool)coat.Volume
relaxVoxels(self, count=int)coat.Volume
removeMoldingShapes(self)coat.Volume
removeUndercuts(self)coat.Volume
roughness(value=float)coat.Volume
setAutomaticMoldingBox()coat.Volume
setBoolShaderProperty(self, property=str, value=bool)coat.Volume
setColorShaderProperty(self, property=str, value=int)coat.Volume
setFloatShaderProperty(self, property=str, value=float)coat.Volume
setMoldingBorder(width=float)coat.Volume
setMoldingBox(width=float, length=float, thickness=float)coat.Volume
setMoldingParams(direction=vec3, tapering_angle=float, undercuts_density=float, decimation_limit_millions=float, perform_subtraction=bool)coat.Volume
setOpacity(self, Opacity=float)coat.Volume
subtractMesh(self, mesh=Mesh, transform=mat4)coat.Volume
subtractWithoutUndecuts(self)coat.Volume
toSurface(self)coat.Volume
toVoxels(self)coat.Volume
tree(self)coat.Volume
valid(self)coat.Volume
vo(self)coat.Volume