3DCoat Python API
The 3DCoat Python API documentation.
Loading...
Searching...
No Matches
coat
Scene
coat.Scene Member List
This is the complete list of members for
coat.Scene
, including all inherited members.
applyLayerBlending
(LayerID=int)
coat.Scene
assignLayerMask
(LayerID=int)
coat.Scene
clearScene
(askUser=bool)
coat.Scene
convertSceneUnits
(destination_unit_name=str)
coat.Scene
current
()
coat.Scene
curvesRoot
()
coat.Scene
disableClippingLayer
(LayerID=int)
coat.Scene
disableLayerMask
(LayerID=int)
coat.Scene
enableLayerMask
(LayerID=int)
coat.Scene
getAvailableUnits
()
coat.Scene
getCurrentLayer
()
coat.Scene
getLayer
(name=str, addIfNotExists=bool)
coat.Scene
getLayerBlending
(LayerID=int)
coat.Scene
getLayerMaskLayer
(LayerID=int)
coat.Scene
getLayerName
(LayerID=int)
coat.Scene
GetSceneScale
()
coat.Scene
GetSceneUnits
()
coat.Scene
importMesh
(filename=str, transform=mat4)
coat.Scene
invalidateLayer
(LayerID=int)
coat.Scene
layerVisible
(LayerID=int)
coat.Scene
maskEnabled
(LayerID=int)
coat.Scene
mergeLayerDown
(LayerID=int)
coat.Scene
mergeVisibleLayers
()
coat.Scene
PaintMaterialCount
()
coat.Scene
PaintMaterialName
(idx=int)
coat.Scene
PaintObjectName
(idx=int)
coat.Scene
PaintObjectsCount
()
coat.Scene
PaintUVSetName
(idx=int)
coat.Scene
PaintUVSetsCount
()
coat.Scene
removeLayer
(LayerID=int)
coat.Scene
removeLayerMask
(LayerID=int)
coat.Scene
RemovePaintMaterial
(idx=int)
coat.Scene
RemovePaintObject
(idx=int)
coat.Scene
RemoveUVSet
(idx=int)
coat.Scene
ScaleSceneUnits
(scale=float)
coat.Scene
ScaleSceneVisually
(scale=float)
coat.Scene
sculptRoot
()
coat.Scene
setActiveLayer
(LayerID=int)
coat.Scene
setClippingLayer
(LayerID=int)
coat.Scene
setCurrentLayer
(LayerID=int)
coat.Scene
setLayerBlending
(LayerID=int, mode=int)
coat.Scene
setLayerColorOpacity
(LayerID=int, Opacity=float)
coat.Scene
setLayerDepthOpacity
(LayerID=int, Opacity=float)
coat.Scene
setLayerGlossOpacity
(LayerID=int, Opacity=float)
coat.Scene
setLayerMetalnessOpacity
(LayerID=int, Opacity=float)
coat.Scene
setLayerName
(LayerID=int, name=str)
coat.Scene
setLayerVisibility
(LayerID=int, Visible=bool)
coat.Scene
setSceneUnits
(units=str)
coat.Scene
Generated by
1.9.7