3DCoat Python API
The 3DCoat Python API documentation.
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coat.Mesh Member List

This is the complete list of members for coat.Mesh, including all inherited members.

__assign__(self, m=Mesh)coat.Mesh
__assign__(self, m=Any)coat.Mesh
__iadd__(self, m=Mesh)coat.Mesh
__iadd__(self, m=Any)coat.Mesh
__init__(self)coat.Mesh
__init__(self)coat.Mesh
__init__(self, m=Mesh)coat.Mesh
__init__(self, m=Any)coat.Mesh
addMaterial(self, name=str)coat.Mesh
addMaterial(self, name=str)coat.Mesh
addMeshFaces(self, faces=list)coat.Mesh
addMeshNormals(self, normals=list)coat.Mesh
addMeshUVs(self, uvs=list)coat.Mesh
addMeshVertices(self, positions=list)coat.Mesh
addObject(self, name=str)coat.Mesh
addObject(self, name=str)coat.Mesh
addToVolume(self, v=Any, transform=mat4)coat.Mesh
addTransformed(self, m=Mesh, t=mat4)coat.Mesh
autodetectSymmetryPlanes(self)coat.Mesh
boolean(self, m=Mesh, op=BoolOpType)coat.Mesh
booleanOp(self, With=Mesh, op=BoolOpType)coat.Mesh
box(center=vec3, size=vec3, xAxis=vec3, yAxis=vec3, zAxis=vec3, detail_size=float, fillet=float, nx=int, ny=int, nz=int)coat.Mesh
calcNormals(self)coat.Mesh
calcNormalsIgnoreSharpEdges(self)coat.Mesh
clear(self)coat.Mesh
clearFaces(self)coat.Mesh
clearMaterials(self)coat.Mesh
clearNormals(self)coat.Mesh
clearObject(self)coat.Mesh
clearUvVerts(self)coat.Mesh
clearVerts(self)coat.Mesh
cone(center=vec3, radius=float, height=float, detail_size=float, topAxis=vec3)coat.Mesh
createNewUvVertex(self, uv=vec2)coat.Mesh
createNewVertex(self, position=vec3)coat.Mesh
createVDM(self, side=int, path_to_exr=str, center=vec3, radius=float, up=vec3, x=vec3, y=vec3)coat.Mesh
cutByDistortedPlane(self, start=vec3, NormalDirection=vec3, noise_degree=float, noise_scale=float, seed=int)coat.Mesh
cutByPlane(self, start=vec3, NormalDirection=vec3)coat.Mesh
cylinder(center=vec3, radius=float, height=float, detail_size=float, slices=int, caps=int, rings=int, fillet=float)coat.Mesh
distortByPerlinNoise(self, noise_degree=float, noise_scale=float, anisotropic=bool, seed=int)coat.Mesh
ensureMaterialsAndObjectsExist(self)coat.Mesh
expandOpenEdges(self, distance=float)coat.Mesh
extrudeOpenEdges(self, distance=float, direction=vec3)coat.Mesh
facesCount(self)coat.Mesh
fromPaintRoom(self)coat.Mesh
fromReducedVolume(self, v=Any, reduction_percent=float, with_subtree=bool, all_selected=bool)coat.Mesh
fromRetopo(self)coat.Mesh
fromVolume(self, v=Any, with_subtree=bool, all_selected=bool)coat.Mesh
fromVolumeWithMaxPolycount(self, v=Any, max_polycount=int, with_subtree=bool, all_selected=bool)coat.Mesh
geometry(self)coat.Mesh
geometry(self)coat.Mesh
getBounds(self)coat.Mesh
getCenterMass(self)coat.Mesh
getFaceMaterial(self, faceIndex=int)coat.Mesh
getFaceNormal(self, face=int)coat.Mesh
getFaceNormalVertex(self, faceIndex=int, faceVertexIndex=int)coat.Mesh
getFaceObject(self, faceIndex=int)coat.Mesh
getFaceSquare(self, face=int)coat.Mesh
getFaceUVSquare(self, face=int)coat.Mesh
getFaceUvVertex(self, faceIndex=int, faceVertexIndex=int)coat.Mesh
getFaceUvVerts(self, face=int)coat.Mesh
getFaceUvVertsCount(self, face=int)coat.Mesh
getFaceVertex(self, faceIndex=int, faceVertexIndex=int)coat.Mesh
getFaceVerts(self, face=int)coat.Mesh
getFaceVertsCount(self, face=int)coat.Mesh
getLengthAlongDirection(self, dir=vec3)coat.Mesh
getMaterialName(self, idx=int)coat.Mesh
getMaterialsCount(self)coat.Mesh
getMaterialTexture(self, idx=int, texture_layer=int)coat.Mesh
getMeshNormals(self)coat.Mesh
getMeshUVs(self)coat.Mesh
getMeshVertices(self)coat.Mesh
getObjectName(self, idx=int)coat.Mesh
getObjectsCount(self)coat.Mesh
getOpenEdges(self)coat.Mesh
getOpenSurfaceVolume(self, start=vec3, dir=vec3)coat.Mesh
getSquare(self)coat.Mesh
getVertex(self, idx=int)coat.Mesh
getVertexNormal(self, idx=int)coat.Mesh
getVertexUV(self, idx=int)coat.Mesh
getVolume(self)coat.Mesh
hexagonal_plane(center=vec3, sizeX=float, sizeY=float, divisionsX=int, divisionsY=int, xAxis=vec3, yAxis=vec3)coat.Mesh
insertInVolume(self, v=Any, transform=mat4)coat.Mesh
intersectWithVolume(self, v=Any, transform=mat4)coat.Mesh
MakeCopy(self)coat.Mesh
plane(center=vec3, sizeX=float, sizeY=float, divisionsX=int, divisionsY=int, xAxis=vec3, yAxis=vec3)coat.Mesh
Read(self, name=str)coat.Mesh
reduceToPolycount(self, destination_triangles_count=int)coat.Mesh
relax(self, degree=float, tangent=bool, crease_angle=float)coat.Mesh
removeFaces(self, faces=list)coat.Mesh
removeMaterial(self, idx=int)coat.Mesh
removeObject(self, idx=int)coat.Mesh
removeUnusedFaces(self)coat.Mesh
removeUnusedObjectsAndMaterials(self)coat.Mesh
removeUnusedVerts(self)coat.Mesh
rotateToXYAxis(self, axisX=vec3, axisY=vec3)coat.Mesh
rotateToYZAxis(self, axisY=vec3, axisZ=vec3)coat.Mesh
rotateToZXAxis(self, axisZ=vec3, axisX=vec3)coat.Mesh
setFaceMaterial(self, faceIndex=int, materialIndex=int)coat.Mesh
setFaceNormalVertex(self, faceIndex=int, faceVertexIndex=int, normalVertexIndex=int)coat.Mesh
setFaceObject(self, faceIndex=int, objectIndex=int)coat.Mesh
setFaceUvVertex(self, faceIndex=int, faceVertexIndex=int, uvVertexIndex=int)coat.Mesh
setFaceVerts(self, face=int, vertices=list)coat.Mesh
setMaterialName(self, idx=int, name=str)coat.Mesh
setMaterialTexture(self, idx=int, texture_layer=int, texture_path=str)coat.Mesh
setMeshFaces(self, faces=list)coat.Mesh
setMeshNormals(self, normals=list)coat.Mesh
setMeshUVs(self, uvs=list)coat.Mesh
setMeshVertices(self, positions=list)coat.Mesh
setObjectName(self, idx=int, name=str)coat.Mesh
setVertex(self, idx=int, v=vec3)coat.Mesh
setVertexNormal(self, idx=int, v=vec3)coat.Mesh
setVertexUV(self, idx=int, v=vec2)coat.Mesh
shell(self, thickness_out=float, thickness_in=float, divisions=int)coat.Mesh
sphere(center=vec3, radius=float, detail_size=float)coat.Mesh
splitDisconnectedParts(self)coat.Mesh
subtractFromVolume(self, v=Any, transform=mat4)coat.Mesh
symmetry(self, start=vec3, NormalDirection=vec3, resultInQuads=bool)coat.Mesh
text(string=str, font=str, height=float, center=vec3, text_direction=vec3, text_normal=vec3, thickness=float, align=int)coat.Mesh
toVolume(self, v=Any, transform=mat4, op=BoolOpType)coat.Mesh
transform(self, transform=mat4)coat.Mesh
triangulate(self)coat.Mesh
unifyAllObjects(self, name=str)coat.Mesh
valid(self)coat.Mesh
vertsCount(self)coat.Mesh
vertsNormalCount(self)coat.Mesh
vertsUvCount(self)coat.Mesh
weld(self, minimal_relative_distance=float)coat.Mesh
Write(self, name=str)coat.Mesh