3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.Mesh, including all inherited members.
__assign__(self, m=Mesh) | coat.Mesh | |
__assign__(self, m=Any) | coat.Mesh | |
__iadd__(self, m=Mesh) | coat.Mesh | |
__iadd__(self, m=Any) | coat.Mesh | |
__init__(self) | coat.Mesh | |
__init__(self) | coat.Mesh | |
__init__(self, m=Mesh) | coat.Mesh | |
__init__(self, m=Any) | coat.Mesh | |
addMaterial(self, name=str) | coat.Mesh | |
addMaterial(self, name=str) | coat.Mesh | |
addMeshFaces(self, faces=list) | coat.Mesh | |
addMeshNormals(self, normals=list) | coat.Mesh | |
addMeshUVs(self, uvs=list) | coat.Mesh | |
addMeshVertices(self, positions=list) | coat.Mesh | |
addObject(self, name=str) | coat.Mesh | |
addObject(self, name=str) | coat.Mesh | |
addToVolume(self, v=Any, transform=mat4) | coat.Mesh | |
addTransformed(self, m=Mesh, t=mat4) | coat.Mesh | |
autodetectSymmetryPlanes(self) | coat.Mesh | |
boolean(self, m=Mesh, op=BoolOpType) | coat.Mesh | |
booleanOp(self, With=Mesh, op=BoolOpType) | coat.Mesh | |
box(center=vec3, size=vec3, xAxis=vec3, yAxis=vec3, zAxis=vec3, detail_size=float, fillet=float, nx=int, ny=int, nz=int) | coat.Mesh | |
calcNormals(self) | coat.Mesh | |
calcNormalsIgnoreSharpEdges(self) | coat.Mesh | |
clear(self) | coat.Mesh | |
clearFaces(self) | coat.Mesh | |
clearMaterials(self) | coat.Mesh | |
clearNormals(self) | coat.Mesh | |
clearObject(self) | coat.Mesh | |
clearUvVerts(self) | coat.Mesh | |
clearVerts(self) | coat.Mesh | |
cone(center=vec3, radius=float, height=float, detail_size=float, topAxis=vec3) | coat.Mesh | |
createNewUvVertex(self, uv=vec2) | coat.Mesh | |
createNewVertex(self, position=vec3) | coat.Mesh | |
createVDM(self, side=int, path_to_exr=str, center=vec3, radius=float, up=vec3, x=vec3, y=vec3) | coat.Mesh | |
cutByDistortedPlane(self, start=vec3, NormalDirection=vec3, noise_degree=float, noise_scale=float, seed=int) | coat.Mesh | |
cutByPlane(self, start=vec3, NormalDirection=vec3) | coat.Mesh | |
cylinder(center=vec3, radius=float, height=float, detail_size=float, slices=int, caps=int, rings=int, fillet=float) | coat.Mesh | |
distortByPerlinNoise(self, noise_degree=float, noise_scale=float, anisotropic=bool, seed=int) | coat.Mesh | |
ensureMaterialsAndObjectsExist(self) | coat.Mesh | |
expandOpenEdges(self, distance=float) | coat.Mesh | |
extrudeOpenEdges(self, distance=float, direction=vec3) | coat.Mesh | |
facesCount(self) | coat.Mesh | |
fromPaintRoom(self) | coat.Mesh | |
fromReducedVolume(self, v=Any, reduction_percent=float, with_subtree=bool, all_selected=bool) | coat.Mesh | |
fromRetopo(self) | coat.Mesh | |
fromVolume(self, v=Any, with_subtree=bool, all_selected=bool) | coat.Mesh | |
fromVolumeWithMaxPolycount(self, v=Any, max_polycount=int, with_subtree=bool, all_selected=bool) | coat.Mesh | |
geometry(self) | coat.Mesh | |
geometry(self) | coat.Mesh | |
getBounds(self) | coat.Mesh | |
getCenterMass(self) | coat.Mesh | |
getFaceMaterial(self, faceIndex=int) | coat.Mesh | |
getFaceNormal(self, face=int) | coat.Mesh | |
getFaceNormalVertex(self, faceIndex=int, faceVertexIndex=int) | coat.Mesh | |
getFaceObject(self, faceIndex=int) | coat.Mesh | |
getFaceSquare(self, face=int) | coat.Mesh | |
getFaceUVSquare(self, face=int) | coat.Mesh | |
getFaceUvVertex(self, faceIndex=int, faceVertexIndex=int) | coat.Mesh | |
getFaceUvVerts(self, face=int) | coat.Mesh | |
getFaceUvVertsCount(self, face=int) | coat.Mesh | |
getFaceVertex(self, faceIndex=int, faceVertexIndex=int) | coat.Mesh | |
getFaceVerts(self, face=int) | coat.Mesh | |
getFaceVertsCount(self, face=int) | coat.Mesh | |
getLengthAlongDirection(self, dir=vec3) | coat.Mesh | |
getMaterialName(self, idx=int) | coat.Mesh | |
getMaterialsCount(self) | coat.Mesh | |
getMaterialTexture(self, idx=int, texture_layer=int) | coat.Mesh | |
getMeshNormals(self) | coat.Mesh | |
getMeshUVs(self) | coat.Mesh | |
getMeshVertices(self) | coat.Mesh | |
getObjectName(self, idx=int) | coat.Mesh | |
getObjectsCount(self) | coat.Mesh | |
getOpenEdges(self) | coat.Mesh | |
getOpenSurfaceVolume(self, start=vec3, dir=vec3) | coat.Mesh | |
getSquare(self) | coat.Mesh | |
getVertex(self, idx=int) | coat.Mesh | |
getVertexNormal(self, idx=int) | coat.Mesh | |
getVertexUV(self, idx=int) | coat.Mesh | |
getVolume(self) | coat.Mesh | |
hexagonal_plane(center=vec3, sizeX=float, sizeY=float, divisionsX=int, divisionsY=int, xAxis=vec3, yAxis=vec3) | coat.Mesh | |
insertInVolume(self, v=Any, transform=mat4) | coat.Mesh | |
intersectWithVolume(self, v=Any, transform=mat4) | coat.Mesh | |
MakeCopy(self) | coat.Mesh | |
plane(center=vec3, sizeX=float, sizeY=float, divisionsX=int, divisionsY=int, xAxis=vec3, yAxis=vec3) | coat.Mesh | |
Read(self, name=str) | coat.Mesh | |
reduceToPolycount(self, destination_triangles_count=int) | coat.Mesh | |
relax(self, degree=float, tangent=bool, crease_angle=float) | coat.Mesh | |
removeFaces(self, faces=list) | coat.Mesh | |
removeMaterial(self, idx=int) | coat.Mesh | |
removeObject(self, idx=int) | coat.Mesh | |
removeUnusedFaces(self) | coat.Mesh | |
removeUnusedObjectsAndMaterials(self) | coat.Mesh | |
removeUnusedVerts(self) | coat.Mesh | |
rotateToXYAxis(self, axisX=vec3, axisY=vec3) | coat.Mesh | |
rotateToYZAxis(self, axisY=vec3, axisZ=vec3) | coat.Mesh | |
rotateToZXAxis(self, axisZ=vec3, axisX=vec3) | coat.Mesh | |
setFaceMaterial(self, faceIndex=int, materialIndex=int) | coat.Mesh | |
setFaceNormalVertex(self, faceIndex=int, faceVertexIndex=int, normalVertexIndex=int) | coat.Mesh | |
setFaceObject(self, faceIndex=int, objectIndex=int) | coat.Mesh | |
setFaceUvVertex(self, faceIndex=int, faceVertexIndex=int, uvVertexIndex=int) | coat.Mesh | |
setFaceVerts(self, face=int, vertices=list) | coat.Mesh | |
setMaterialName(self, idx=int, name=str) | coat.Mesh | |
setMaterialTexture(self, idx=int, texture_layer=int, texture_path=str) | coat.Mesh | |
setMeshFaces(self, faces=list) | coat.Mesh | |
setMeshNormals(self, normals=list) | coat.Mesh | |
setMeshUVs(self, uvs=list) | coat.Mesh | |
setMeshVertices(self, positions=list) | coat.Mesh | |
setObjectName(self, idx=int, name=str) | coat.Mesh | |
setVertex(self, idx=int, v=vec3) | coat.Mesh | |
setVertexNormal(self, idx=int, v=vec3) | coat.Mesh | |
setVertexUV(self, idx=int, v=vec2) | coat.Mesh | |
shell(self, thickness_out=float, thickness_in=float, divisions=int) | coat.Mesh | |
sphere(center=vec3, radius=float, detail_size=float) | coat.Mesh | |
splitDisconnectedParts(self) | coat.Mesh | |
subtractFromVolume(self, v=Any, transform=mat4) | coat.Mesh | |
symmetry(self, start=vec3, NormalDirection=vec3, resultInQuads=bool) | coat.Mesh | |
text(string=str, font=str, height=float, center=vec3, text_direction=vec3, text_normal=vec3, thickness=float, align=int) | coat.Mesh | |
toVolume(self, v=Any, transform=mat4, op=BoolOpType) | coat.Mesh | |
transform(self, transform=mat4) | coat.Mesh | |
triangulate(self) | coat.Mesh | |
unifyAllObjects(self, name=str) | coat.Mesh | |
valid(self) | coat.Mesh | |
vertsCount(self) | coat.Mesh | |
vertsNormalCount(self) | coat.Mesh | |
vertsUvCount(self) | coat.Mesh | |
weld(self, minimal_relative_distance=float) | coat.Mesh | |
Write(self, name=str) | coat.Mesh |