3DCoatScripting  4.8.31β
You can manage 3DСoat features with help of scripting
coat::scripto::Mesh Member List

This is the complete list of members for coat::scripto::Mesh, including all inherited members.

aabout() const (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inline
add(const Mesh &b)coat::scripto::AMesh< Mesh >inline
add(const Mesh &, const Bevel &)coat::scripto::AMesh< Mesh >
addCopy(const Mesh &b) constcoat::scripto::AMesh< Mesh >
addCopy(const Mesh &, const Bevel &) constcoat::scripto::AMesh< Mesh >
AMesh() (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inline
AMesh(const AAbout &d) (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inline
castThis() (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inlineprotected
details(const float &d)coat::scripto::AMesh< Mesh >inline
details() constcoat::scripto::AMesh< Mesh >inline
intersect(const Mesh &b)coat::scripto::AMesh< Mesh >inline
intersect(const Mesh &, const Bevel &)coat::scripto::AMesh< Mesh >
intersectCopy(const Mesh &b) constcoat::scripto::AMesh< Mesh >
intersectCopy(const Mesh &, const Bevel &) constcoat::scripto::AMesh< Mesh >
mAAbout (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >protected
Mesh() (defined in coat::scripto::Mesh)coat::scripto::Meshinline
Mesh(const std::string &fullPathFileOrLayerName)coat::scripto::Meshinline
Mesh(const raw_t &raw) (defined in coat::scripto::Mesh)coat::scripto::Meshinline
Mode enum namecoat::scripto::AMesh< Mesh >
mRaw (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >mutableprotected
mRaw(raw) (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inline
operator&(const Mesh &) constcoat::scripto::AMesh< Mesh >
operator-(const Mesh &) constcoat::scripto::AMesh< Mesh >
operator==(const Mesh &b) const coat::scripto::Meshinline
AMesh< Mesh >::operator==(const AMesh &b) constcoat::scripto::AMesh< Mesh >inline
operator|(const Mesh &) constcoat::scripto::AMesh< Mesh >
position(const Vec3 &p)coat::scripto::AMesh< Mesh >inline
position() constcoat::scripto::AMesh< Mesh >inline
raw() const (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inline
raw() (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inline
raw_t typedef (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >
rotation(const Angles &a)coat::scripto::AMesh< Mesh >inline
rotation() constcoat::scripto::AMesh< Mesh >inline
subtruct(const Mesh &b)coat::scripto::AMesh< Mesh >inline
subtruct(const Mesh &, const Bevel &)coat::scripto::AMesh< Mesh >
subtructCopy(const Mesh &b) constcoat::scripto::AMesh< Mesh >
subtructCopy(const Mesh &, const Bevel &) constcoat::scripto::AMesh< Mesh >
tools() (defined in coat::scripto::Mesh)coat::scripto::Mesh
transform(const Mat4 &m)coat::scripto::AMesh< Mesh >inline
transform() constcoat::scripto::AMesh< Mesh >inline
~AMesh() (defined in coat::scripto::AMesh< Mesh >)coat::scripto::AMesh< Mesh >inlinevirtual