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3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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This is the complete list of members for scalc::VolumeObjectCellsGPU, including all inherited members.
| AddCells(PassedCells &cache, const char *preffix, VolumeObject *vo, cList< std::pair< tri_DWORD, VolumeCell * >> &cells, bool CopyValues, bool CreateBackIndex) | scalc::VolumeObjectCellsGPU | |
| AddSampler(const char *name, int TextureID) | scalc::ShaderCalc | |
| ApplySymmetry(VolumeObject *vo, PointsStory &inLocal, cList< TrElement > &out) | scalc::VolumeObjectCellsGPU | static |
| Assign(const char *id, int value) | scalc::ShaderCalc | |
| AssignShader(const char *name) | scalc::ShaderCalc | |
| BackToCells(PassedCells &cells) | scalc::VolumeObjectCellsGPU | |
| Execute(const char *OutputTextureName) | scalc::ShaderCalc | |
| FreeTextures() | scalc::ShaderCalc | |
| fromGpu(const char *name, cList< Type > &array) | scalc::ShaderCalc | |
| GrowGPU(VolumeObject *vo, cList< TrElement > &Trajectory, float sign) | scalc::VolumeObjectCellsGPU | static |
| instance() | scalc::VolumeObjectCellsGPU | static |
| Operate(const char *ShaderName, const char *OutputPreffix) | scalc::VolumeObjectCellsGPU | |
| Output(const char *name, cPtrDiff AmountOfElements, comms::cFormat::Enum format) | scalc::ShaderCalc | |
| PassAlpha(const char *name, AlphaShapeRef &Ref) | scalc::VolumeObjectCellsGPU | |
| PassTrajectory(cList< TrElement > &Trajectory) | scalc::VolumeObjectCellsGPU | |
| RelaxGPU(VolumeObject *vo, Vector3D Center, float R, float Degree, int sign) | scalc::VolumeObjectCellsGPU | static |
| ReturnTexturesToCommonPool() | scalc::ShaderCalc | |
| toGpu(const char *name, cList< Type > &array, comms::cFormat::Enum format) | scalc::ShaderCalc | |
| TrajectoryOverGPU(VolumeObject *vo, cList< TrElement > &Trajectory, float sign, const char *shader) | scalc::VolumeObjectCellsGPU | static |