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3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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This is the complete list of members for scalc::ShaderCalc, including all inherited members.
| AddSampler(const char *name, int TextureID) | scalc::ShaderCalc | |
| Assign(const char *id, int value) | scalc::ShaderCalc | |
| AssignShader(const char *name) | scalc::ShaderCalc | |
| Execute(const char *OutputTextureName) | scalc::ShaderCalc | |
| FreeTextures() | scalc::ShaderCalc | |
| fromGpu(const char *name, cList< Type > &array) | scalc::ShaderCalc | |
| Output(const char *name, cPtrDiff AmountOfElements, comms::cFormat::Enum format) | scalc::ShaderCalc | |
| ReturnTexturesToCommonPool() | scalc::ShaderCalc | |
| toGpu(const char *name, cList< Type > &array, comms::cFormat::Enum format) | scalc::ShaderCalc |