add(const MeshCone &b) | coat::scripto::AMesh< MeshCone > | inline |
add(const MeshCone &, const Bevel &) | coat::scripto::AMesh< MeshCone > | |
addCopy(const MeshCone &b) const | coat::scripto::AMesh< MeshCone > | |
addCopy(const MeshCone &, const Bevel &) const | coat::scripto::AMesh< MeshCone > | |
details(const float &d) | coat::scripto::AMesh< MeshCone > | inline |
details() const | coat::scripto::AMesh< MeshCone > | inline |
intersect(const MeshCone &b) | coat::scripto::AMesh< MeshCone > | inline |
intersect(const MeshCone &, const Bevel &) | coat::scripto::AMesh< MeshCone > | |
intersectCopy(const MeshCone &b) const | coat::scripto::AMesh< MeshCone > | |
intersectCopy(const MeshCone &, const Bevel &) const | coat::scripto::AMesh< MeshCone > | |
Mode enum name | coat::scripto::AMesh< MeshCone > | |
operator&(const MeshCone &) const | coat::scripto::AMesh< MeshCone > | |
operator-(const MeshCone &) const | coat::scripto::AMesh< MeshCone > | |
operator==(const AMesh &b) const | coat::scripto::AMesh< MeshCone > | inline |
operator|(const MeshCone &) const | coat::scripto::AMesh< MeshCone > | |
position(const Vec3 &p) | coat::scripto::AMesh< MeshCone > | inline |
position() const | coat::scripto::AMesh< MeshCone > | inline |
rotation(const Angles &a) | coat::scripto::AMesh< MeshCone > | inline |
rotation() const | coat::scripto::AMesh< MeshCone > | inline |
subtruct(const MeshCone &b) | coat::scripto::AMesh< MeshCone > | inline |
subtruct(const MeshCone &, const Bevel &) | coat::scripto::AMesh< MeshCone > | |
subtructCopy(const MeshCone &b) const | coat::scripto::AMesh< MeshCone > | |
subtructCopy(const MeshCone &, const Bevel &) const | coat::scripto::AMesh< MeshCone > | |
transform(const Mat4 &m) | coat::scripto::AMesh< MeshCone > | inline |
transform() const | coat::scripto::AMesh< MeshCone > | inline |