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3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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This is the complete list of members for coat::SceneElement, including all inherited members.
| addChild(const char *name) | coat::SceneElement | |
| changeParent(SceneElement newParent) | coat::SceneElement | |
| child(int index) | coat::SceneElement | |
| childCount() | coat::SceneElement | |
| clear() | coat::SceneElement | |
| duplicate() | coat::SceneElement | |
| duplicateAsInstance() | coat::SceneElement | |
| findInSubtree(const char *name) | coat::SceneElement | |
| getTransform() | coat::SceneElement | |
| isCurve() | coat::SceneElement | |
| isSculptObject() | coat::SceneElement | |
| mergeSubtree(bool booleanMerge=false) | coat::SceneElement | |
| name() | coat::SceneElement | |
| parent() | coat::SceneElement | |
| remove() | coat::SceneElement | |
| removeSubtree() | coat::SceneElement | |
| removeSubtreeItem(int index) | coat::SceneElement | |
| rename(const char *name) | coat::SceneElement | |
| setTransform(const mat4 &Transform) | coat::SceneElement | |
| transform(const mat4 &Transform) | coat::SceneElement | |
| visible() | coat::SceneElement | |
| Volume() | coat::SceneElement |