3DCoat
3D-COAT 4.9.xx
3DCoat is the one application that has all the tools you need to take your 3D idea from a block of digital clay all the way to a production ready, fully textured organic or hard surface model.
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This is the complete list of members for OpenSubdiv::v3_4_3::Sdc::Crease, including all inherited members.
ComputeFractionalWeightAtVertex(float vertexSharpness, float childVertexSharpness, int incidentEdgeCount, float const *incidentEdgeSharpness, float const *childEdgesSharpness) const | OpenSubdiv::v3_4_3::Sdc::Crease | |
DetermineVertexVertexRule(float vertexSharpness, int incidentEdgeCount, float const *incidentEdgeSharpness) const | OpenSubdiv::v3_4_3::Sdc::Crease | |
DetermineVertexVertexRule(float vertexSharpness, int sharpEdgeCount) const | OpenSubdiv::v3_4_3::Sdc::Crease | |
IsInfinite(float sharpness) | OpenSubdiv::v3_4_3::Sdc::Crease | inlinestatic |
IsSemiSharp(float sharpness) | OpenSubdiv::v3_4_3::Sdc::Crease | inlinestatic |
IsSharp(float sharpness) | OpenSubdiv::v3_4_3::Sdc::Crease | inlinestatic |
IsSmooth(float sharpness) | OpenSubdiv::v3_4_3::Sdc::Crease | inlinestatic |
Rule enum name | OpenSubdiv::v3_4_3::Sdc::Crease | |
SharpenBoundaryEdge(float edgeSharpness) const | OpenSubdiv::v3_4_3::Sdc::Crease | inline |
SharpenBoundaryVertex(float edgeSharpness) const | OpenSubdiv::v3_4_3::Sdc::Crease | inline |
SHARPNESS_INFINITE | OpenSubdiv::v3_4_3::Sdc::Crease | static |
SHARPNESS_SMOOTH | OpenSubdiv::v3_4_3::Sdc::Crease | static |
SubdivideEdgeSharpnessAtVertex(float edgeSharpness, int incidentEdgeCountAtEndVertex, float const *edgeSharpnessAroundEndVertex) const | OpenSubdiv::v3_4_3::Sdc::Crease | |
SubdivideEdgeSharpnessesAroundVertex(int incidentEdgeCountAtVertex, float const *incidentEdgeSharpnessAroundVertex, float *childEdgesSharpnessAroundVertex) const | OpenSubdiv::v3_4_3::Sdc::Crease | |
SubdivideUniformSharpness(float vertexOrEdgeSharpness) const | OpenSubdiv::v3_4_3::Sdc::Crease | inline |
SubdivideVertexSharpness(float vertexSharpness) const | OpenSubdiv::v3_4_3::Sdc::Crease | inline |