![]() |
3DCoat Python API
The 3DCoat Python API documentation.
|
This is the complete list of members for coat.vec4, including all inherited members.
| __add__(self, vec4 _0) | coat.vec4 | |
| __assign__(self, vec3 _0) | coat.vec4 | |
| __eq__(self, vec4 _0) | coat.vec4 | |
| __getitem__(self, int index) | coat.vec4 | |
| __iadd__(self, vec4 _0) | coat.vec4 | |
| __imul__(self, vec4 _0) | coat.vec4 | |
| __imul__(self, float _0) | coat.vec4 | |
| __imul__(self, mat4 _0) | coat.vec4 | |
| __init__(self) | coat.vec4 | |
| __init__(self, float S) | coat.vec4 | |
| __init__(self, float X, float Y, float Z, float W) | coat.vec4 | |
| __init__(self, vec2 XY, float Z, float W) | coat.vec4 | |
| __init__(self, vec2 XY, vec2 ZW) | coat.vec4 | |
| __init__(self, vec3 XYZ, float W) | coat.vec4 | |
| __init__(self, vec4 v) | coat.vec4 | |
| __isub__(self, vec4 _0) | coat.vec4 | |
| __itruediv__(self, vec4 _0) | coat.vec4 | |
| __itruediv__(self, float _0) | coat.vec4 | |
| __mul__(self, vec4 _0) | coat.vec4 | |
| __mul__(self, float _0) | coat.vec4 | |
| __mul__(self, mat4 _0) | coat.vec4 | |
| __ne__(self, vec4 _0) | coat.vec4 | |
| __neg__(self) | coat.vec4 | |
| __setitem__(self, int index) | coat.vec4 | |
| __sub__(self, vec4 _0) | coat.vec4 | |
| __truediv__(self, vec4 _0) | coat.vec4 | |
| __truediv__(self, float _0) | coat.vec4 | |
| Abs(vec4 _0) | coat.vec4 | static |
| AddWithWeight(self, vec4 src, float weight) | coat.vec4 | |
| Copy(self, float pSrc) | coat.vec4 | |
| Dot(vec4 _0, vec4 _1) | coat.vec4 | static |
| Equals(vec4 _0, vec4 _1, float Eps) | coat.vec4 | static |
| GetDimension(self) | coat.vec4 | |
| GetPosition(self) | coat.vec4 | |
| IsNormalized(self, float Eps) | coat.vec4 | |
| IsZero(self, float Eps) | coat.vec4 | |
| Length(self) | coat.vec4 | |
| LengthSq(self) | coat.vec4 | |
| Lerp(vec4 _0, vec4 _1, float _2) | coat.vec4 | static |
| Max(vec4 _0, vec4 _1) | coat.vec4 | static |
| Min(vec4 _0, vec4 _1) | coat.vec4 | static |
| Normalize(self) | coat.vec4 | |
| NormalizeSafe(self, vec4 Fallback=4) | coat.vec4 | |
| Set(self, float S) | coat.vec4 | |
| Set(self, float X, float Y, float Z, float W) | coat.vec4 | |
| Set(self, vec2 XY, float Z, float W) | coat.vec4 | |
| Set(self, vec2 XY, vec2 ZW) | coat.vec4 | |
| Set(self, vec3 XYZ, float W) | coat.vec4 | |
| SetPosition(self, float aX, float aY, float aZ, float aW) | coat.vec4 | |
| SetZero(self) | coat.vec4 | |
| ToFloatPtr(self) | coat.vec4 | |
| ToFloatPtr(self) | coat.vec4 | |
| ToVec2(self) | coat.vec4 | |
| ToVec2(self) | coat.vec4 | |
| ToVec3(self) | coat.vec4 | |
| ToVec3(self) | coat.vec4 | |
| Transform(self, mat4 _0) | coat.vec4 |