3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.vec4, including all inherited members.
__add__(self, vec4 _0) | coat.vec4 | |
__assign__(self, vec3 _0) | coat.vec4 | |
__eq__(self, vec4 _0) | coat.vec4 | |
__getitem__(self, int index) | coat.vec4 | |
__iadd__(self, vec4 _0) | coat.vec4 | |
__imul__(self, vec4 _0) | coat.vec4 | |
__imul__(self, float _0) | coat.vec4 | |
__imul__(self, mat4 _0) | coat.vec4 | |
__init__(self) | coat.vec4 | |
__init__(self, float S) | coat.vec4 | |
__init__(self, float X, float Y, float Z, float W) | coat.vec4 | |
__init__(self, vec2 XY, float Z, float W) | coat.vec4 | |
__init__(self, vec2 XY, vec2 ZW) | coat.vec4 | |
__init__(self, vec3 XYZ, float W) | coat.vec4 | |
__init__(self, vec4 v) | coat.vec4 | |
__isub__(self, vec4 _0) | coat.vec4 | |
__itruediv__(self, vec4 _0) | coat.vec4 | |
__itruediv__(self, float _0) | coat.vec4 | |
__mul__(self, vec4 _0) | coat.vec4 | |
__mul__(self, float _0) | coat.vec4 | |
__mul__(self, mat4 _0) | coat.vec4 | |
__ne__(self, vec4 _0) | coat.vec4 | |
__neg__(self) | coat.vec4 | |
__setitem__(self, int index) | coat.vec4 | |
__sub__(self, vec4 _0) | coat.vec4 | |
__truediv__(self, vec4 _0) | coat.vec4 | |
__truediv__(self, float _0) | coat.vec4 | |
Abs(vec4 _0) | coat.vec4 | static |
AddWithWeight(self, vec4 src, float weight) | coat.vec4 | |
Copy(self, float pSrc) | coat.vec4 | |
Dot(vec4 _0, vec4 _1) | coat.vec4 | static |
Equals(vec4 _0, vec4 _1, float Eps) | coat.vec4 | static |
GetDimension(self) | coat.vec4 | |
GetPosition(self) | coat.vec4 | |
IsNormalized(self, float Eps) | coat.vec4 | |
IsZero(self, float Eps) | coat.vec4 | |
Length(self) | coat.vec4 | |
LengthSq(self) | coat.vec4 | |
Lerp(vec4 _0, vec4 _1, float _2) | coat.vec4 | static |
Max(vec4 _0, vec4 _1) | coat.vec4 | static |
Min(vec4 _0, vec4 _1) | coat.vec4 | static |
Normalize(self) | coat.vec4 | |
NormalizeSafe(self, vec4 Fallback=4) | coat.vec4 | |
Set(self, float S) | coat.vec4 | |
Set(self, float X, float Y, float Z, float W) | coat.vec4 | |
Set(self, vec2 XY, float Z, float W) | coat.vec4 | |
Set(self, vec2 XY, vec2 ZW) | coat.vec4 | |
Set(self, vec3 XYZ, float W) | coat.vec4 | |
SetPosition(self, float aX, float aY, float aZ, float aW) | coat.vec4 | |
SetZero(self) | coat.vec4 | |
ToFloatPtr(self) | coat.vec4 | |
ToFloatPtr(self) | coat.vec4 | |
ToVec2(self) | coat.vec4 | |
ToVec2(self) | coat.vec4 | |
ToVec3(self) | coat.vec4 | |
ToVec3(self) | coat.vec4 | |
Transform(self, mat4 _0) | coat.vec4 |