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3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.vec2, including all inherited members.
| __add__(self, vec2 _0) | coat.vec2 | |
| __eq__(self, vec2 _0) | coat.vec2 | |
| __getitem__(self, int index) | coat.vec2 | |
| __iadd__(self, vec2 _0) | coat.vec2 | |
| __imul__(self, vec2 _0) | coat.vec2 | |
| __imul__(self, float _0) | coat.vec2 | |
| __imul__(self, mat3 _0) | coat.vec2 | |
| __init__(self) | coat.vec2 | |
| __init__(self, float S) | coat.vec2 | |
| __init__(self, float X, float Y) | coat.vec2 | |
| __init__(self, vec2 v) | coat.vec2 | |
| __isub__(self, vec2 _0) | coat.vec2 | |
| __itruediv__(self, vec2 _0) | coat.vec2 | |
| __itruediv__(self, float _0) | coat.vec2 | |
| __mul__(self, vec2 _0) | coat.vec2 | |
| __mul__(self, float _0) | coat.vec2 | |
| __mul__(self, mat3 _0) | coat.vec2 | |
| __ne__(self, vec2 _0) | coat.vec2 | |
| __neg__(self) | coat.vec2 | |
| __setitem__(self, int index) | coat.vec2 | |
| __sub__(self, vec2 _0) | coat.vec2 | |
| __truediv__(self, vec2 _0) | coat.vec2 | |
| __truediv__(self, float _0) | coat.vec2 | |
| Abs(vec2 _0) | coat.vec2 | static |
| AddWithWeight(self, vec2 src, float weight) | coat.vec2 | |
| Angle(vec2 _0, vec2 _1) | coat.vec2 | static |
| AreaSigned(vec2 t0, vec2 t1, vec2 t2) | coat.vec2 | static |
| Ccw(vec2 _0, vec2 _1) | coat.vec2 | static |
| Clamp(vec2 Value, vec2 Lo, vec2 Hi) | coat.vec2 | static |
| Copy(self, float Src) | coat.vec2 | |
| Distance(vec2 _0, vec2 _1) | coat.vec2 | static |
| distance(self, vec2 _0) | coat.vec2 | |
| distance2(self, vec2 _0) | coat.vec2 | |
| DistanceSq(vec2 _0, vec2 _1) | coat.vec2 | static |
| DistanceToLineSegSq(self, vec2 A, vec2 B, float pScale=None) | coat.vec2 | |
| Dot(vec2 _0, vec2 _1) | coat.vec2 | static |
| Equals(vec2 _0, vec2 _1, float Eps) | coat.vec2 | static |
| Fract(vec2 _0) | coat.vec2 | static |
| FromBaryCentric(vec2 t0, vec2 t1, vec2 t2, float u, float v) | coat.vec2 | static |
| FromPolar(float Radius, float Angle) | coat.vec2 | static |
| GetDimension(self) | coat.vec2 | |
| GetPosition(self) | coat.vec2 | |
| IsInsideTri(self, vec2 t0, vec2 t1, vec2 t2) | coat.vec2 | |
| IsNormalized(self, float Eps) | coat.vec2 | |
| IsValid(self) | coat.vec2 | |
| IsZero(self, float Eps) | coat.vec2 | |
| Length(self) | coat.vec2 | |
| LengthSq(self) | coat.vec2 | |
| Lerp(vec2 _0, vec2 _1, float _2) | coat.vec2 | static |
| Lerp05(vec2 _0, vec2 _1) | coat.vec2 | static |
| Max(vec2 _0, vec2 _1) | coat.vec2 | static |
| Min(vec2 _0, vec2 _1) | coat.vec2 | static |
| Normalize(self) | coat.vec2 | |
| NormalizeSafe(self, vec2 Fallback) | coat.vec2 | |
| PerpCcw(vec2 _0) | coat.vec2 | static |
| PerpCw(vec2 _0) | coat.vec2 | static |
| Rand(vec2 Lo, vec2 Hi) | coat.vec2 | static |
| RandNormal() | coat.vec2 | static |
| RandRange1() | coat.vec2 | static |
| Reflect(vec2 RayDir, vec2 Normal) | coat.vec2 | static |
| Refract(vec2 RayDir, vec2 Normal, float Eta) | coat.vec2 | static |
| Round(vec2 _0) | coat.vec2 | static |
| SegIntersection(vec2 L0, vec2 L1, vec2 R0, vec2 R1, float l=None, float r=None) | coat.vec2 | static |
| Set(self, float S) | coat.vec2 | |
| Set(self, float X, float Y) | coat.vec2 | |
| SetOne(self) | coat.vec2 | |
| SetPosition(self, float aX, float aY) | coat.vec2 | |
| SetZero(self) | coat.vec2 | |
| ToBaryCentric(self, vec2 t0, vec2 t1, vec2 t2, float u, float v) | coat.vec2 | |
| ToFloatPtr(self) | coat.vec2 | |
| ToFloatPtr(self) | coat.vec2 | |
| ToNormal(self) | coat.vec2 | |
| ToPerpCcw(self) | coat.vec2 | |
| ToPerpCw(self) | coat.vec2 | |
| ToPolar(self, float Radius, float Angle) | coat.vec2 | |
| ToRound(self) | coat.vec2 | |
| Transform(self, mat3 _0) | coat.vec2 | |
| TransformCoordinate(self, mat4 _0) | coat.vec2 | |
| TransformNormal(self, mat4 _0) | coat.vec2 | |
| Truncate(vec2 u, float MaxLength) | coat.vec2 | static |