3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.vec2, including all inherited members.
__add__(self, vec2 _0) | coat.vec2 | |
__eq__(self, vec2 _0) | coat.vec2 | |
__getitem__(self, int index) | coat.vec2 | |
__iadd__(self, vec2 _0) | coat.vec2 | |
__imul__(self, vec2 _0) | coat.vec2 | |
__imul__(self, float _0) | coat.vec2 | |
__imul__(self, mat3 _0) | coat.vec2 | |
__init__(self) | coat.vec2 | |
__init__(self, float S) | coat.vec2 | |
__init__(self, float X, float Y) | coat.vec2 | |
__init__(self, vec2 v) | coat.vec2 | |
__isub__(self, vec2 _0) | coat.vec2 | |
__itruediv__(self, vec2 _0) | coat.vec2 | |
__itruediv__(self, float _0) | coat.vec2 | |
__mul__(self, vec2 _0) | coat.vec2 | |
__mul__(self, float _0) | coat.vec2 | |
__mul__(self, mat3 _0) | coat.vec2 | |
__ne__(self, vec2 _0) | coat.vec2 | |
__neg__(self) | coat.vec2 | |
__setitem__(self, int index) | coat.vec2 | |
__sub__(self, vec2 _0) | coat.vec2 | |
__truediv__(self, vec2 _0) | coat.vec2 | |
__truediv__(self, float _0) | coat.vec2 | |
Abs(vec2 _0) | coat.vec2 | static |
AddWithWeight(self, vec2 src, float weight) | coat.vec2 | |
Angle(vec2 _0, vec2 _1) | coat.vec2 | static |
AreaSigned(vec2 t0, vec2 t1, vec2 t2) | coat.vec2 | static |
Ccw(vec2 _0, vec2 _1) | coat.vec2 | static |
Clamp(vec2 Value, vec2 Lo, vec2 Hi) | coat.vec2 | static |
Copy(self, float Src) | coat.vec2 | |
Distance(vec2 _0, vec2 _1) | coat.vec2 | static |
distance(self, vec2 _0) | coat.vec2 | |
distance2(self, vec2 _0) | coat.vec2 | |
DistanceSq(vec2 _0, vec2 _1) | coat.vec2 | static |
DistanceToLineSegSq(self, vec2 A, vec2 B, float pScale=None) | coat.vec2 | |
Dot(vec2 _0, vec2 _1) | coat.vec2 | static |
Equals(vec2 _0, vec2 _1, float Eps) | coat.vec2 | static |
Fract(vec2 _0) | coat.vec2 | static |
FromBaryCentric(vec2 t0, vec2 t1, vec2 t2, float u, float v) | coat.vec2 | static |
FromPolar(float Radius, float Angle) | coat.vec2 | static |
GetDimension(self) | coat.vec2 | |
GetPosition(self) | coat.vec2 | |
IsInsideTri(self, vec2 t0, vec2 t1, vec2 t2) | coat.vec2 | |
IsNormalized(self, float Eps) | coat.vec2 | |
IsValid(self) | coat.vec2 | |
IsZero(self, float Eps) | coat.vec2 | |
Length(self) | coat.vec2 | |
LengthSq(self) | coat.vec2 | |
Lerp(vec2 _0, vec2 _1, float _2) | coat.vec2 | static |
Lerp05(vec2 _0, vec2 _1) | coat.vec2 | static |
Max(vec2 _0, vec2 _1) | coat.vec2 | static |
Min(vec2 _0, vec2 _1) | coat.vec2 | static |
Normalize(self) | coat.vec2 | |
NormalizeSafe(self, vec2 Fallback) | coat.vec2 | |
PerpCcw(vec2 _0) | coat.vec2 | static |
PerpCw(vec2 _0) | coat.vec2 | static |
Rand(vec2 Lo, vec2 Hi) | coat.vec2 | static |
RandNormal() | coat.vec2 | static |
RandRange1() | coat.vec2 | static |
Reflect(vec2 RayDir, vec2 Normal) | coat.vec2 | static |
Refract(vec2 RayDir, vec2 Normal, float Eta) | coat.vec2 | static |
Round(vec2 _0) | coat.vec2 | static |
SegIntersection(vec2 L0, vec2 L1, vec2 R0, vec2 R1, float l=None, float r=None) | coat.vec2 | static |
Set(self, float S) | coat.vec2 | |
Set(self, float X, float Y) | coat.vec2 | |
SetOne(self) | coat.vec2 | |
SetPosition(self, float aX, float aY) | coat.vec2 | |
SetZero(self) | coat.vec2 | |
ToBaryCentric(self, vec2 t0, vec2 t1, vec2 t2, float u, float v) | coat.vec2 | |
ToFloatPtr(self) | coat.vec2 | |
ToFloatPtr(self) | coat.vec2 | |
ToNormal(self) | coat.vec2 | |
ToPerpCcw(self) | coat.vec2 | |
ToPerpCw(self) | coat.vec2 | |
ToPolar(self, float Radius, float Angle) | coat.vec2 | |
ToRound(self) | coat.vec2 | |
Transform(self, mat3 _0) | coat.vec2 | |
TransformCoordinate(self, mat4 _0) | coat.vec2 | |
TransformNormal(self, mat4 _0) | coat.vec2 | |
Truncate(vec2 u, float MaxLength) | coat.vec2 | static |