3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.uv, including all inherited members.
addSeam(any start_vertex_index, int end_vertex_index) | coat.uv | static |
addSharpEdge(int start_vertex_index, int end_vertex_index) | coat.uv | static |
applyUVSet() | coat.uv | static |
currentUvSet() | coat.uv | static |
flattenSingleIsland(Mesh mesh, int method, bool optimize_rotation=True, bool scale_to_geometry=True) | coat.uv | static |
getBorderBetweenIslands(int uv_set1, int island_index1, int uv_set2, int island_index2) | coat.uv | static |
getIslandBorder(int uv_set, int island_index) | coat.uv | static |
getIslandVertexMapping(int uv_set, int island_index) | coat.uv | static |
getIslandVertexUv(int uv_set, int island_index, int vertex_index) | coat.uv | static |
getSeams() | coat.uv | static |
getSharpEdges() | coat.uv | static |
getUnwrapIslandsDistance() | coat.uv | static |
getWholeMesh() | coat.uv | static |
islandsCount(int uv_set) | coat.uv | static |
islandToMesh(int uv_set, int island_index) | coat.uv | static |
islandToMeshInSpace(int uv_set, int island_index) | coat.uv | static |
meshToIsland(Mesh mesh, int uv_set, int island_index) | coat.uv | static |
pack(int uv_set, bool rotate, bool shuffle) | coat.uv | static |
removeSeam(int start_vertex_index, int end_vertex_index) | coat.uv | static |
removeSharpEdge(int start_vertex_index, int end_vertex_index) | coat.uv | static |
selectedToMesh() | coat.uv | static |
setUnwrapIslandsDistance(float distance) | coat.uv | static |
toAbf(int uv_set, int island_index) | coat.uv | static |
toGu(int uv_set, int island_index) | coat.uv | static |
toLscm(int uv_set, int island_index) | coat.uv | static |
toPlanar(int uv_set, int island_index) | coat.uv | static |
toStripe(int uv_set, int island_index) | coat.uv | static |
toUvSet(int uv_set, int island_index, int destination_uv_set) | coat.uv | static |
unwrap(int uv_set) | coat.uv | static |
unwrapUnassigned() | coat.uv | static |
uvSetsCount() | coat.uv | static |