| applyLayerBlending(int LayerID) | coat.Scene | static |
| assignLayerMask(int LayerID) | coat.Scene | static |
| clearScene(bool askUser=False) | coat.Scene | static |
| convertSceneUnits(str destination_unit_name) | coat.Scene | static |
| current() | coat.Scene | static |
| curvesRoot() | coat.Scene | static |
| disableClippingLayer(int LayerID) | coat.Scene | static |
| disableLayerMask(int LayerID) | coat.Scene | static |
| enableLayerMask(int LayerID, bool enable) | coat.Scene | static |
| enableLayerMask(int LayerID) | coat.Scene | static |
| extractMaskAsLayer(int LayerID) | coat.Scene | static |
| getAvailableUnits() | coat.Scene | static |
| getCurrentLayer() | coat.Scene | static |
| getLayer(str name, bool addIfNotExists=True) | coat.Scene | static |
| getLayerBlending(int LayerID) | coat.Scene | static |
| getLayerMaskLayer(int LayerID) | coat.Scene | static |
| getLayerName(int LayerID) | coat.Scene | static |
| GetSceneScale() | coat.Scene | static |
| getSceneShift() | coat.Scene | static |
| GetSceneUnits() | coat.Scene | static |
| importMesh(str filename, mat4 transform=mat4.Identity) | coat.Scene | static |
| invalidateLayer(int LayerID) | coat.Scene | static |
| invertLayerMask(int LayerID) | coat.Scene | static |
| isLayerMaskEnabled(int LayerID) | coat.Scene | static |
| layerIsEmpty(int layerID) | coat.Scene | static |
| layerVisible(int LayerID) | coat.Scene | static |
| maskEnabled(int LayerID) | coat.Scene | static |
| mergeLayerDown(int LayerID) | coat.Scene | static |
| mergeVisibleLayers() | coat.Scene | static |
| PaintMaterialCount() | coat.Scene | static |
| PaintMaterialName(int idx) | coat.Scene | static |
| PaintObjectName(int idx) | coat.Scene | static |
| PaintObjectsCount() | coat.Scene | static |
| PaintUVSetName(int idx) | coat.Scene | static |
| PaintUVSetsCount() | coat.Scene | static |
| removeEmptyLayers() | coat.Scene | static |
| removeLayer(int LayerID) | coat.Scene | static |
| removeLayerMask(int LayerID) | coat.Scene | static |
| RemovePaintMaterial(int idx) | coat.Scene | static |
| RemovePaintObject(int idx) | coat.Scene | static |
| RemoveUVSet(int idx) | coat.Scene | static |
| ScaleSceneUnits(float scale) | coat.Scene | static |
| ScaleSceneVisually(float scale) | coat.Scene | static |
| sculptRoot() | coat.Scene | static |
| setActiveLayer(int LayerID) | coat.Scene | static |
| setClippingLayer(int LayerID) | coat.Scene | static |
| setCurrentLayer(int LayerID) | coat.Scene | static |
| setLayerBlending(int LayerID, int mode) | coat.Scene | static |
| setLayerColorOpacity(int LayerID, float Opacity) | coat.Scene | static |
| setLayerDepthOpacity(int LayerID, float Opacity) | coat.Scene | static |
| setLayerGlossOpacity(int LayerID, float Opacity) | coat.Scene | static |
| setLayerMetalnessOpacity(int LayerID, float Opacity) | coat.Scene | static |
| setLayerName(int LayerID, str name) | coat.Scene | static |
| setLayerVisibility(int LayerID, bool Visible) | coat.Scene | static |
| setMaskForTheLayer(int LayerID, int MaskLayerID) | coat.Scene | static |
| setSceneShift(vec3 shift) | coat.Scene | static |
| setSceneUnits(str units) | coat.Scene | static |