applyLayerBlending(int LayerID) | coat.Scene | static |
assignLayerMask(int LayerID) | coat.Scene | static |
clearScene(bool askUser=False) | coat.Scene | static |
convertSceneUnits(str destination_unit_name) | coat.Scene | static |
current() | coat.Scene | static |
curvesRoot() | coat.Scene | static |
disableClippingLayer(int LayerID) | coat.Scene | static |
disableLayerMask(int LayerID) | coat.Scene | static |
enableLayerMask(int LayerID, bool enable) | coat.Scene | static |
enableLayerMask(int LayerID) | coat.Scene | static |
extractMaskAsLayer(int LayerID) | coat.Scene | static |
getAvailableUnits() | coat.Scene | static |
getCurrentLayer() | coat.Scene | static |
getLayer(str name, bool addIfNotExists=True) | coat.Scene | static |
getLayerBlending(int LayerID) | coat.Scene | static |
getLayerMaskLayer(int LayerID) | coat.Scene | static |
getLayerName(int LayerID) | coat.Scene | static |
GetSceneScale() | coat.Scene | static |
getSceneShift() | coat.Scene | static |
GetSceneUnits() | coat.Scene | static |
importMesh(str filename, mat4 transform=mat4.Identity) | coat.Scene | static |
invalidateLayer(int LayerID) | coat.Scene | static |
invertLayerMask(int LayerID) | coat.Scene | static |
isLayerMaskEnabled(int LayerID) | coat.Scene | static |
layerIsEmpty(int layerID) | coat.Scene | static |
layerVisible(int LayerID) | coat.Scene | static |
maskEnabled(int LayerID) | coat.Scene | static |
mergeLayerDown(int LayerID) | coat.Scene | static |
mergeVisibleLayers() | coat.Scene | static |
PaintMaterialCount() | coat.Scene | static |
PaintMaterialName(int idx) | coat.Scene | static |
PaintObjectName(int idx) | coat.Scene | static |
PaintObjectsCount() | coat.Scene | static |
PaintUVSetName(int idx) | coat.Scene | static |
PaintUVSetsCount() | coat.Scene | static |
removeEmptyLayers() | coat.Scene | static |
removeLayer(int LayerID) | coat.Scene | static |
removeLayerMask(int LayerID) | coat.Scene | static |
RemovePaintMaterial(int idx) | coat.Scene | static |
RemovePaintObject(int idx) | coat.Scene | static |
RemoveUVSet(int idx) | coat.Scene | static |
ScaleSceneUnits(float scale) | coat.Scene | static |
ScaleSceneVisually(float scale) | coat.Scene | static |
sculptRoot() | coat.Scene | static |
setActiveLayer(int LayerID) | coat.Scene | static |
setClippingLayer(int LayerID) | coat.Scene | static |
setCurrentLayer(int LayerID) | coat.Scene | static |
setLayerBlending(int LayerID, int mode) | coat.Scene | static |
setLayerColorOpacity(int LayerID, float Opacity) | coat.Scene | static |
setLayerDepthOpacity(int LayerID, float Opacity) | coat.Scene | static |
setLayerGlossOpacity(int LayerID, float Opacity) | coat.Scene | static |
setLayerMetalnessOpacity(int LayerID, float Opacity) | coat.Scene | static |
setLayerName(int LayerID, str name) | coat.Scene | static |
setLayerVisibility(int LayerID, bool Visible) | coat.Scene | static |
setMaskForTheLayer(int LayerID, int MaskLayerID) | coat.Scene | static |
setSceneShift(vec3 shift) | coat.Scene | static |
setSceneUnits(str units) | coat.Scene | static |