3DCoat Python API
The 3DCoat Python API documentation.
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coat.Scene Member List

This is the complete list of members for coat.Scene, including all inherited members.

applyLayerBlending(int LayerID)coat.Scenestatic
assignLayerMask(int LayerID)coat.Scenestatic
clearScene(bool askUser=False)coat.Scenestatic
convertSceneUnits(str destination_unit_name)coat.Scenestatic
current()coat.Scenestatic
curvesRoot()coat.Scenestatic
disableClippingLayer(int LayerID)coat.Scenestatic
disableLayerMask(int LayerID)coat.Scenestatic
enableLayerMask(int LayerID, bool enable)coat.Scenestatic
enableLayerMask(int LayerID)coat.Scenestatic
extractMaskAsLayer(int LayerID)coat.Scenestatic
getAvailableUnits()coat.Scenestatic
getCurrentLayer()coat.Scenestatic
getLayer(str name, bool addIfNotExists=True)coat.Scenestatic
getLayerBlending(int LayerID)coat.Scenestatic
getLayerMaskLayer(int LayerID)coat.Scenestatic
getLayerName(int LayerID)coat.Scenestatic
GetSceneScale()coat.Scenestatic
getSceneShift()coat.Scenestatic
GetSceneUnits()coat.Scenestatic
importMesh(str filename, mat4 transform=mat4.Identity)coat.Scenestatic
invalidateLayer(int LayerID)coat.Scenestatic
invertLayerMask(int LayerID)coat.Scenestatic
isLayerMaskEnabled(int LayerID)coat.Scenestatic
layerIsEmpty(int layerID)coat.Scenestatic
layerVisible(int LayerID)coat.Scenestatic
maskEnabled(int LayerID)coat.Scenestatic
mergeLayerDown(int LayerID)coat.Scenestatic
mergeVisibleLayers()coat.Scenestatic
PaintMaterialCount()coat.Scenestatic
PaintMaterialName(int idx)coat.Scenestatic
PaintObjectName(int idx)coat.Scenestatic
PaintObjectsCount()coat.Scenestatic
PaintUVSetName(int idx)coat.Scenestatic
PaintUVSetsCount()coat.Scenestatic
removeEmptyLayers()coat.Scenestatic
removeLayer(int LayerID)coat.Scenestatic
removeLayerMask(int LayerID)coat.Scenestatic
RemovePaintMaterial(int idx)coat.Scenestatic
RemovePaintObject(int idx)coat.Scenestatic
RemoveUVSet(int idx)coat.Scenestatic
ScaleSceneUnits(float scale)coat.Scenestatic
ScaleSceneVisually(float scale)coat.Scenestatic
sculptRoot()coat.Scenestatic
setActiveLayer(int LayerID)coat.Scenestatic
setClippingLayer(int LayerID)coat.Scenestatic
setCurrentLayer(int LayerID)coat.Scenestatic
setLayerBlending(int LayerID, int mode)coat.Scenestatic
setLayerColorOpacity(int LayerID, float Opacity)coat.Scenestatic
setLayerDepthOpacity(int LayerID, float Opacity)coat.Scenestatic
setLayerGlossOpacity(int LayerID, float Opacity)coat.Scenestatic
setLayerMetalnessOpacity(int LayerID, float Opacity)coat.Scenestatic
setLayerName(int LayerID, str name)coat.Scenestatic
setLayerVisibility(int LayerID, bool Visible)coat.Scenestatic
setMaskForTheLayer(int LayerID, int MaskLayerID)coat.Scenestatic
setSceneShift(vec3 shift)coat.Scenestatic
setSceneUnits(str units)coat.Scenestatic