3DCoat Python API
The 3DCoat Python API documentation.
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coat.Model Member List

This is the complete list of members for coat.Model, including all inherited members.

__assign__(self, Model source)coat.Model
__assign__(self, Mesh source)coat.Model
__iadd__(self, Model source)coat.Model
__iadd__(self, Mesh source)coat.Model
__init__(self)coat.Model
__init__(self, Model source)coat.Model
__init__(self, Mesh source)coat.Model
__init__(self)coat.Model
addMaterial(self, str name)coat.Model
addObject(self, str name)coat.Model
addTransformed(self, Mesh mesh, mat4 Transform=mat4.Identity, BoolOpType b=BoolOpType.BOOL_MERGE, bool select=False, bool snap_to_existing=False)coat.Model
bevelOverSelectedEdges(self, float size, int segments=1, bool OldVariant=False)coat.Model
bevelOverSelectedVertices(self, float size)coat.Model
checkConnectivity(self, int vertex1, int vertex2)coat.Model
cleanup(self)coat.Model
clear(self)coat.Model
clearObjectMesh(self, int group_index)coat.Model
collapseEdge(self, int vertex1, int vertex2)coat.Model
connect(self, int vertex1, int vertex2)coat.Model
connectSelectedVerts(self)coat.Model
contractSelection(self)coat.Model
createNewFace(self, int Group, int UVSet)coat.Model
createNewUvVertex(self, vec2 uv)coat.Model
createNewVertex(self, vec3 position)coat.Model
displayOptions(self, bool showWireframe=True, bool showColored=True, bool showSeams=True, bool showSharpEdges=True, bool smoothView=False)coat.Model
dropUndo(self)coat.Model
duplicateObject(self, int group_index, str name=None, mat4 transform=mat4.Identity, bool select=False)coat.Model
expandSelection(self)coat.Model
extrudeSelected(self)coat.Model
facesCount(self)coat.Model
flattenSingleIsland(Mesh mesh, int method, bool optimize_rotation=True, bool scale_to_geometry=True)coat.Modelstatic
fromModeling()coat.Modelstatic
fromRetopo()coat.Modelstatic
fromUv()coat.Modelstatic
generateName(self, str base)coat.Model
getBorderBetweenIslands(self, int uv_set1, int island_index1, int uv_set2, int island_index2)coat.Model
getCurrentObject(self)coat.Model
getFaceMaterial(self, int face)coat.Model
getFaceNeighbors(self, int face)coat.Model
getFaceNormal(self, int face)coat.Model
getFaceObject(self, int face)coat.Model
getFacesNearEdge(self, int vertex1, int vertex2)coat.Model
getFacesNearVertex(self, int vertex)coat.Model
getFaceSquare(self, int face)coat.Model
getFaceUVSquare(self, int face)coat.Model
getFaceUvVertex(self, int face, int vertex_index)coat.Model
getFaceUvVerts(self, int face)coat.Model
getFaceUvVertsCount(self, int face)coat.Model
getFaceVertex(self, int face, int vertex_index)coat.Model
getFaceVerts(self, int face)coat.Model
getFaceVertsCount(self, int face)coat.Model
getFaceVisibility(self, int face)coat.Model
getIslandBorder(self, int uv_set, int island_index)coat.Model
getIslandVertexMapping(self, int uv_set, int island_index)coat.Model
getIslandVertexUv(self, int uv_set, int island_index, int vertex_index)coat.Model
getObjectFaces(self, int group_index)coat.Model
getObjectMesh(self, int group_index)coat.Model
getObjectName(self, int group_index)coat.Model
getObjectReferenceColor(self, int group_index)coat.Model
getObjectsCount(self)coat.Model
getObjectVisibility(self, int index)coat.Model
getPath(self, int vertex1, int vertex2)coat.Model
getSelectedEdges(self)coat.Model
getSelectedFaces(self)coat.Model
getSelectedVertices(self)coat.Model
getSelectedVerticesWeights(self)coat.Model
getVertex(self, int vertex)coat.Model
getVertexNormal(self, int vertex)coat.Model
getVertexUV(self, int uv_vertex)coat.Model
getVertsNearVertex(self, int vertex)coat.Model
getWholeMesh(self)coat.Model
inset(self, float distance)coat.Model
intrude(self)coat.Model
invertSelectedFacesTopoplogically(self)coat.Model
isEdgeSelected(self, int vertex1, int vertex2)coat.Model
isFaceSelected(self, int face)coat.Model
islandsCount(self, int uv_set)coat.Model
islandToMesh(self, int uv_set, int island_index)coat.Model
islandToMeshInSpace(self, int uv_set, int island_index)coat.Model
isOpenEdge(self, int vertex1, int vertex2)coat.Model
isSeam(self, int vertex1, int vertex2)coat.Model
isSharpEdge(self, int vertex1, int vertex2)coat.Model
isVertexSelected(self, int vertex)coat.Model
MakeCopy(self)coat.Model
meshToIsland(self, Mesh mesh, int uv_set, int island_index)coat.Model
moveSelectedFacesAlongFacesNormals(self, float displacement)coat.Model
moveSelectedFacesAlongVertexNormals(self, float displacement)coat.Model
pack(self, int uv_set, bool rotate, bool shuffle)coat.Model
relaxSelected(self)coat.Model
removeFace(self, int face)coat.Model
removeObject(self, int group_index)coat.Model
removeUnusedMaterials(self)coat.Model
scaleSelectedFacesClusters(self, float scale, ClusterScale method=ClusterScale.Uniform_Scaling)coat.Model
selectEdge(self, int vertex1, int vertex2)coat.Model
selectedToEdges(self)coat.Model
selectedToFaces(self)coat.Model
selectedToMesh(self)coat.Model
selectedToObject(self, int group_index)coat.Model
selectedToVertices(self)coat.Model
selectFace(self, int face)coat.Model
selectObject(self, int group_index, bool add_to_selected=True)coat.Model
selectPath(self, int vertex1, int vertex2)coat.Model
selectVertex(self, int vertex, float weight=1.0)coat.Model
setCurrentObject(self, int index)coat.Model
setEdgeSeam(self, int vertex1, int vertex2, bool seam)coat.Model
setEdgeSharpness(self, int vertex1, int vertex2, bool sharp)coat.Model
setFaceMaterial(self, int face, int uv_set)coat.Model
setFaceObject(self, int face, int group)coat.Model
setFaceUvVerts(self, int face, list vertices)coat.Model
setFaceVerts(self, int face, list vertices)coat.Model
setFaceVisibility(self, int face, bool visibility)coat.Model
setObjectMesh(self, int group_index, Mesh mesh, mat4 transform=mat4.Identity)coat.Model
setObjectName(self, int index, str name)coat.Model
setObjectReferenceColor(self, int group_index, vec4 color)coat.Model
setObjectVisibility(self, int index, bool visible)coat.Model
setSelectedEdges(self, list edges)coat.Model
setSelectedFaces(self, list faces)coat.Model
setSelectedVertices(self, list vertices, list weights)coat.Model
setVertex(self, int vertex, vec3 position)coat.Model
setVertexUV(self, int uv_vertex, vec2 uv)coat.Model
shell(self)coat.Model
splitEdge(self, int vertex1, int vertex2, float position)coat.Model
subdivide(self, bool apply_catmull_clark=True)coat.Model
subdivideSelectedFaces(self, bool apply_catmull_clark=False)coat.Model
toAbf(self, int uv_set, int island_index)coat.Model
toGu(self, int uv_set, int island_index)coat.Model
toLscm(self, int uv_set, int island_index)coat.Model
toPlanar(self, int uv_set, int island_index)coat.Model
toStripe(self, int uv_set, int island_index)coat.Model
transform(self, mat4 m)coat.Model
transformSelected(self, mat4 transform, bool apply_symmetry)coat.Model
unselectAllEdges(self)coat.Model
unselectAllFaces(self)coat.Model
unselectAllVertices(self)coat.Model
unwrap(self, int uv_set)coat.Model
updateNormals(self, bool for_snapping=True)coat.Model
updateTopology(self)coat.Model
vertsCount(self)coat.Model
vertsUvCount(self)coat.Model
visibleToMesh(self)coat.Model