3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.Model, including all inherited members.
__assign__(self, Model source) | coat.Model | |
__assign__(self, Mesh source) | coat.Model | |
__iadd__(self, Model source) | coat.Model | |
__iadd__(self, Mesh source) | coat.Model | |
__init__(self) | coat.Model | |
__init__(self, Model source) | coat.Model | |
__init__(self, Mesh source) | coat.Model | |
__init__(self) | coat.Model | |
addMaterial(self, str name) | coat.Model | |
addObject(self, str name) | coat.Model | |
addTransformed(self, Mesh mesh, mat4 Transform=mat4.Identity, BoolOpType b=BoolOpType.BOOL_MERGE, bool select=False, bool snap_to_existing=False) | coat.Model | |
bevelOverSelectedEdges(self, float size, int segments=1, bool OldVariant=False) | coat.Model | |
bevelOverSelectedVertices(self, float size) | coat.Model | |
checkConnectivity(self, int vertex1, int vertex2) | coat.Model | |
cleanup(self) | coat.Model | |
clear(self) | coat.Model | |
clearObjectMesh(self, int group_index) | coat.Model | |
collapseEdge(self, int vertex1, int vertex2) | coat.Model | |
connect(self, int vertex1, int vertex2) | coat.Model | |
connectSelectedVerts(self) | coat.Model | |
contractSelection(self) | coat.Model | |
createNewFace(self, int Group, int UVSet) | coat.Model | |
createNewUvVertex(self, vec2 uv) | coat.Model | |
createNewVertex(self, vec3 position) | coat.Model | |
displayOptions(self, bool showWireframe=True, bool showColored=True, bool showSeams=True, bool showSharpEdges=True, bool smoothView=False) | coat.Model | |
dropUndo(self) | coat.Model | |
duplicateObject(self, int group_index, str name=None, mat4 transform=mat4.Identity, bool select=False) | coat.Model | |
expandSelection(self) | coat.Model | |
extrudeSelected(self) | coat.Model | |
facesCount(self) | coat.Model | |
flattenSingleIsland(Mesh mesh, int method, bool optimize_rotation=True, bool scale_to_geometry=True) | coat.Model | static |
fromModeling() | coat.Model | static |
fromRetopo() | coat.Model | static |
fromUv() | coat.Model | static |
generateName(self, str base) | coat.Model | |
getBorderBetweenIslands(self, int uv_set1, int island_index1, int uv_set2, int island_index2) | coat.Model | |
getCurrentObject(self) | coat.Model | |
getFaceMaterial(self, int face) | coat.Model | |
getFaceNeighbors(self, int face) | coat.Model | |
getFaceNormal(self, int face) | coat.Model | |
getFaceObject(self, int face) | coat.Model | |
getFacesNearEdge(self, int vertex1, int vertex2) | coat.Model | |
getFacesNearVertex(self, int vertex) | coat.Model | |
getFaceSquare(self, int face) | coat.Model | |
getFaceUVSquare(self, int face) | coat.Model | |
getFaceUvVertex(self, int face, int vertex_index) | coat.Model | |
getFaceUvVerts(self, int face) | coat.Model | |
getFaceUvVertsCount(self, int face) | coat.Model | |
getFaceVertex(self, int face, int vertex_index) | coat.Model | |
getFaceVerts(self, int face) | coat.Model | |
getFaceVertsCount(self, int face) | coat.Model | |
getFaceVisibility(self, int face) | coat.Model | |
getIslandBorder(self, int uv_set, int island_index) | coat.Model | |
getIslandVertexMapping(self, int uv_set, int island_index) | coat.Model | |
getIslandVertexUv(self, int uv_set, int island_index, int vertex_index) | coat.Model | |
getObjectFaces(self, int group_index) | coat.Model | |
getObjectMesh(self, int group_index) | coat.Model | |
getObjectName(self, int group_index) | coat.Model | |
getObjectReferenceColor(self, int group_index) | coat.Model | |
getObjectsCount(self) | coat.Model | |
getObjectVisibility(self, int index) | coat.Model | |
getPath(self, int vertex1, int vertex2) | coat.Model | |
getSelectedEdges(self) | coat.Model | |
getSelectedFaces(self) | coat.Model | |
getSelectedVertices(self) | coat.Model | |
getSelectedVerticesWeights(self) | coat.Model | |
getVertex(self, int vertex) | coat.Model | |
getVertexNormal(self, int vertex) | coat.Model | |
getVertexUV(self, int uv_vertex) | coat.Model | |
getVertsNearVertex(self, int vertex) | coat.Model | |
getWholeMesh(self) | coat.Model | |
inset(self, float distance) | coat.Model | |
intrude(self) | coat.Model | |
invertSelectedFacesTopoplogically(self) | coat.Model | |
isEdgeSelected(self, int vertex1, int vertex2) | coat.Model | |
isFaceSelected(self, int face) | coat.Model | |
islandsCount(self, int uv_set) | coat.Model | |
islandToMesh(self, int uv_set, int island_index) | coat.Model | |
islandToMeshInSpace(self, int uv_set, int island_index) | coat.Model | |
isOpenEdge(self, int vertex1, int vertex2) | coat.Model | |
isSeam(self, int vertex1, int vertex2) | coat.Model | |
isSharpEdge(self, int vertex1, int vertex2) | coat.Model | |
isVertexSelected(self, int vertex) | coat.Model | |
MakeCopy(self) | coat.Model | |
meshToIsland(self, Mesh mesh, int uv_set, int island_index) | coat.Model | |
moveSelectedFacesAlongFacesNormals(self, float displacement) | coat.Model | |
moveSelectedFacesAlongVertexNormals(self, float displacement) | coat.Model | |
pack(self, int uv_set, bool rotate, bool shuffle) | coat.Model | |
relaxSelected(self) | coat.Model | |
removeFace(self, int face) | coat.Model | |
removeObject(self, int group_index) | coat.Model | |
removeUnusedMaterials(self) | coat.Model | |
scaleSelectedFacesClusters(self, float scale, ClusterScale method=ClusterScale.Uniform_Scaling) | coat.Model | |
selectEdge(self, int vertex1, int vertex2) | coat.Model | |
selectedToEdges(self) | coat.Model | |
selectedToFaces(self) | coat.Model | |
selectedToMesh(self) | coat.Model | |
selectedToObject(self, int group_index) | coat.Model | |
selectedToVertices(self) | coat.Model | |
selectFace(self, int face) | coat.Model | |
selectObject(self, int group_index, bool add_to_selected=True) | coat.Model | |
selectPath(self, int vertex1, int vertex2) | coat.Model | |
selectVertex(self, int vertex, float weight=1.0) | coat.Model | |
setCurrentObject(self, int index) | coat.Model | |
setEdgeSeam(self, int vertex1, int vertex2, bool seam) | coat.Model | |
setEdgeSharpness(self, int vertex1, int vertex2, bool sharp) | coat.Model | |
setFaceMaterial(self, int face, int uv_set) | coat.Model | |
setFaceObject(self, int face, int group) | coat.Model | |
setFaceUvVerts(self, int face, list vertices) | coat.Model | |
setFaceVerts(self, int face, list vertices) | coat.Model | |
setFaceVisibility(self, int face, bool visibility) | coat.Model | |
setObjectMesh(self, int group_index, Mesh mesh, mat4 transform=mat4.Identity) | coat.Model | |
setObjectName(self, int index, str name) | coat.Model | |
setObjectReferenceColor(self, int group_index, vec4 color) | coat.Model | |
setObjectVisibility(self, int index, bool visible) | coat.Model | |
setSelectedEdges(self, list edges) | coat.Model | |
setSelectedFaces(self, list faces) | coat.Model | |
setSelectedVertices(self, list vertices, list weights) | coat.Model | |
setVertex(self, int vertex, vec3 position) | coat.Model | |
setVertexUV(self, int uv_vertex, vec2 uv) | coat.Model | |
shell(self) | coat.Model | |
splitEdge(self, int vertex1, int vertex2, float position) | coat.Model | |
subdivide(self, bool apply_catmull_clark=True) | coat.Model | |
subdivideSelectedFaces(self, bool apply_catmull_clark=False) | coat.Model | |
toAbf(self, int uv_set, int island_index) | coat.Model | |
toGu(self, int uv_set, int island_index) | coat.Model | |
toLscm(self, int uv_set, int island_index) | coat.Model | |
toPlanar(self, int uv_set, int island_index) | coat.Model | |
toStripe(self, int uv_set, int island_index) | coat.Model | |
transform(self, mat4 m) | coat.Model | |
transformSelected(self, mat4 transform, bool apply_symmetry) | coat.Model | |
unselectAllEdges(self) | coat.Model | |
unselectAllFaces(self) | coat.Model | |
unselectAllVertices(self) | coat.Model | |
unwrap(self, int uv_set) | coat.Model | |
updateNormals(self, bool for_snapping=True) | coat.Model | |
updateTopology(self) | coat.Model | |
vertsCount(self) | coat.Model | |
vertsUvCount(self) | coat.Model | |
visibleToMesh(self) | coat.Model |