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3DCoat Python API
The 3DCoat Python API documentation.
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This is the complete list of members for coat.Model, including all inherited members.
| __assign__(self, Model source) | coat.Model | |
| __assign__(self, Mesh source) | coat.Model | |
| __iadd__(self, Model source) | coat.Model | |
| __iadd__(self, Mesh source) | coat.Model | |
| __init__(self) | coat.Model | |
| __init__(self, Model source) | coat.Model | |
| __init__(self, Mesh source) | coat.Model | |
| __init__(self) | coat.Model | |
| addMaterial(self, str name) | coat.Model | |
| addObject(self, str name) | coat.Model | |
| addTransformed(self, Mesh mesh, mat4 Transform=mat4.Identity, BoolOpType b=BoolOpType.BOOL_MERGE, bool select=False, bool snap_to_existing=False) | coat.Model | |
| bevelOverSelectedEdges(self, float size, int segments=1, bool OldVariant=False) | coat.Model | |
| bevelOverSelectedVertices(self, float size) | coat.Model | |
| checkConnectivity(self, int vertex1, int vertex2) | coat.Model | |
| cleanup(self) | coat.Model | |
| clear(self) | coat.Model | |
| clearObjectMesh(self, int group_index) | coat.Model | |
| collapseEdge(self, int vertex1, int vertex2) | coat.Model | |
| connect(self, int vertex1, int vertex2) | coat.Model | |
| connectSelectedVerts(self) | coat.Model | |
| contractSelection(self) | coat.Model | |
| createNewFace(self, int Group, int UVSet) | coat.Model | |
| createNewUvVertex(self, vec2 uv) | coat.Model | |
| createNewVertex(self, vec3 position) | coat.Model | |
| displayOptions(self, bool showWireframe=True, bool showColored=True, bool showSeams=True, bool showSharpEdges=True, bool smoothView=False) | coat.Model | |
| dropUndo(self) | coat.Model | |
| duplicateObject(self, int group_index, str name=None, mat4 transform=mat4.Identity, bool select=False) | coat.Model | |
| expandSelection(self) | coat.Model | |
| extrudeSelected(self) | coat.Model | |
| facesCount(self) | coat.Model | |
| flattenSingleIsland(Mesh mesh, int method, bool optimize_rotation=True, bool scale_to_geometry=True) | coat.Model | static |
| fromModeling() | coat.Model | static |
| fromRetopo() | coat.Model | static |
| fromUv() | coat.Model | static |
| generateName(self, str base) | coat.Model | |
| getBorderBetweenIslands(self, int uv_set1, int island_index1, int uv_set2, int island_index2) | coat.Model | |
| getCurrentObject(self) | coat.Model | |
| getFaceMaterial(self, int face) | coat.Model | |
| getFaceNeighbors(self, int face) | coat.Model | |
| getFaceNormal(self, int face) | coat.Model | |
| getFaceObject(self, int face) | coat.Model | |
| getFacesNearEdge(self, int vertex1, int vertex2) | coat.Model | |
| getFacesNearVertex(self, int vertex) | coat.Model | |
| getFaceSquare(self, int face) | coat.Model | |
| getFaceUVSquare(self, int face) | coat.Model | |
| getFaceUvVertex(self, int face, int vertex_index) | coat.Model | |
| getFaceUvVerts(self, int face) | coat.Model | |
| getFaceUvVertsCount(self, int face) | coat.Model | |
| getFaceVertex(self, int face, int vertex_index) | coat.Model | |
| getFaceVerts(self, int face) | coat.Model | |
| getFaceVertsCount(self, int face) | coat.Model | |
| getFaceVisibility(self, int face) | coat.Model | |
| getIslandBorder(self, int uv_set, int island_index) | coat.Model | |
| getIslandVertexMapping(self, int uv_set, int island_index) | coat.Model | |
| getIslandVertexUv(self, int uv_set, int island_index, int vertex_index) | coat.Model | |
| getObjectFaces(self, int group_index) | coat.Model | |
| getObjectMesh(self, int group_index) | coat.Model | |
| getObjectName(self, int group_index) | coat.Model | |
| getObjectReferenceColor(self, int group_index) | coat.Model | |
| getObjectsCount(self) | coat.Model | |
| getObjectVisibility(self, int index) | coat.Model | |
| getPath(self, int vertex1, int vertex2) | coat.Model | |
| getSelectedEdges(self) | coat.Model | |
| getSelectedFaces(self) | coat.Model | |
| getSelectedVertices(self) | coat.Model | |
| getSelectedVerticesWeights(self) | coat.Model | |
| getVertex(self, int vertex) | coat.Model | |
| getVertexNormal(self, int vertex) | coat.Model | |
| getVertexUV(self, int uv_vertex) | coat.Model | |
| getVertsNearVertex(self, int vertex) | coat.Model | |
| getWholeMesh(self) | coat.Model | |
| inset(self, float distance) | coat.Model | |
| intrude(self) | coat.Model | |
| invertSelectedFacesTopoplogically(self) | coat.Model | |
| isEdgeSelected(self, int vertex1, int vertex2) | coat.Model | |
| isFaceSelected(self, int face) | coat.Model | |
| islandsCount(self, int uv_set) | coat.Model | |
| islandToMesh(self, int uv_set, int island_index) | coat.Model | |
| islandToMeshInSpace(self, int uv_set, int island_index) | coat.Model | |
| isOpenEdge(self, int vertex1, int vertex2) | coat.Model | |
| isSeam(self, int vertex1, int vertex2) | coat.Model | |
| isSharpEdge(self, int vertex1, int vertex2) | coat.Model | |
| isVertexSelected(self, int vertex) | coat.Model | |
| MakeCopy(self) | coat.Model | |
| meshToIsland(self, Mesh mesh, int uv_set, int island_index) | coat.Model | |
| moveSelectedFacesAlongFacesNormals(self, float displacement) | coat.Model | |
| moveSelectedFacesAlongVertexNormals(self, float displacement) | coat.Model | |
| pack(self, int uv_set, bool rotate, bool shuffle) | coat.Model | |
| relaxSelected(self) | coat.Model | |
| removeFace(self, int face) | coat.Model | |
| removeObject(self, int group_index) | coat.Model | |
| removeUnusedMaterials(self) | coat.Model | |
| scaleSelectedFacesClusters(self, float scale, ClusterScale method=ClusterScale.Uniform_Scaling) | coat.Model | |
| selectEdge(self, int vertex1, int vertex2) | coat.Model | |
| selectedToEdges(self) | coat.Model | |
| selectedToFaces(self) | coat.Model | |
| selectedToMesh(self) | coat.Model | |
| selectedToObject(self, int group_index) | coat.Model | |
| selectedToVertices(self) | coat.Model | |
| selectFace(self, int face) | coat.Model | |
| selectObject(self, int group_index, bool add_to_selected=True) | coat.Model | |
| selectPath(self, int vertex1, int vertex2) | coat.Model | |
| selectVertex(self, int vertex, float weight=1.0) | coat.Model | |
| setCurrentObject(self, int index) | coat.Model | |
| setEdgeSeam(self, int vertex1, int vertex2, bool seam) | coat.Model | |
| setEdgeSharpness(self, int vertex1, int vertex2, bool sharp) | coat.Model | |
| setFaceMaterial(self, int face, int uv_set) | coat.Model | |
| setFaceObject(self, int face, int group) | coat.Model | |
| setFaceUvVerts(self, int face, list vertices) | coat.Model | |
| setFaceVerts(self, int face, list vertices) | coat.Model | |
| setFaceVisibility(self, int face, bool visibility) | coat.Model | |
| setObjectMesh(self, int group_index, Mesh mesh, mat4 transform=mat4.Identity) | coat.Model | |
| setObjectName(self, int index, str name) | coat.Model | |
| setObjectReferenceColor(self, int group_index, vec4 color) | coat.Model | |
| setObjectVisibility(self, int index, bool visible) | coat.Model | |
| setSelectedEdges(self, list edges) | coat.Model | |
| setSelectedFaces(self, list faces) | coat.Model | |
| setSelectedVertices(self, list vertices, list weights) | coat.Model | |
| setVertex(self, int vertex, vec3 position) | coat.Model | |
| setVertexUV(self, int uv_vertex, vec2 uv) | coat.Model | |
| shell(self) | coat.Model | |
| splitEdge(self, int vertex1, int vertex2, float position) | coat.Model | |
| subdivide(self, bool apply_catmull_clark=True) | coat.Model | |
| subdivideSelectedFaces(self, bool apply_catmull_clark=False) | coat.Model | |
| toAbf(self, int uv_set, int island_index) | coat.Model | |
| toGu(self, int uv_set, int island_index) | coat.Model | |
| toLscm(self, int uv_set, int island_index) | coat.Model | |
| toPlanar(self, int uv_set, int island_index) | coat.Model | |
| toStripe(self, int uv_set, int island_index) | coat.Model | |
| transform(self, mat4 m) | coat.Model | |
| transformSelected(self, mat4 transform, bool apply_symmetry) | coat.Model | |
| unselectAllEdges(self) | coat.Model | |
| unselectAllFaces(self) | coat.Model | |
| unselectAllVertices(self) | coat.Model | |
| unwrap(self, int uv_set) | coat.Model | |
| updateNormals(self, bool for_snapping=True) | coat.Model | |
| updateTopology(self) | coat.Model | |
| vertsCount(self) | coat.Model | |
| vertsUvCount(self) | coat.Model | |
| visibleToMesh(self) | coat.Model |