1. General
    2. In/Out
    3. Viewport
    4. Brushing
    5. 3D Mouse
    6. Theme
    7. Tools
    8. Beta
    1. VerTexture
    2. KitBash
    3. Modeling
    4. Paint
    5. Render
    6. Retopo
    7. Simplest
    8. Tweak
    9. UV
    10. Sculpt
    1. File
    2. Edit
    3. View
    4. Textures
    5. Symmetry
    6. Layers
    7. Freeze
    8. Hide
    9. Windows
    10. Scripts
    11. Help
    12. Geometry
    13. Mesh
    14. Bake
    15. Curves
    1. NavigationMenu
    2. CurvesMenu


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Mesh
Mesh ->
Apply Symmetry to All Layers
Apply symmetrical mirroring to all layers (except hidden)
Mesh ->
Apply Symmetry to Current Layer
Apply symmetry only to the current layer and current UV set
Mesh ->
Virtual Mirror Mode
This option is applicable only if symmetry enabled. In this mode you should create topology only on one side of symmetry. Opposite side will be shown as in mirror without actual creation of polygons. After you will finish you may ""Apply symmetry" to get real topology on both sides. If this mode is turned off polygons will be automatically created on both sides of the symmetry
Mesh ->
Sculpt Mesh
Sculpt Mesh
Mesh ->
Subdivide 1
Subdivide 1
Mesh ->
Subdivide 2
Subdivide 2
Mesh ->
Subdivide 3
Subdivide 3
Mesh ->
Unlink Sculpt Mesh
Unlink Sculpt Mesh
Mesh ->
Set Islands Min Distance
Set Islands Min Distance
Mesh ->
Auto Unwrap Attached Faces
Auto unwrap faces that was created nearby to already unwrapped island. Unwrapping will be performed each time when you switch new tool
Mesh ->
Unwrap
Fit all islands onto the UV map
Mesh ->
Close Holes
Close Holes
Mesh ->
Remove N-Gons
Remove N-Gons
Mesh ->
Clear Mesh
Clear the entire mesh
Mesh ->
Subdivide
Subdivide the entire mesh
Mesh ->
Relax
Relax retopo mesh as a entire
Mesh ->
Save Retopology State
Store retopology state to the separate file
Mesh ->
Load Retopology State
Restore retopology state from separate file