1. General
    2. In/Out
    3. Viewport
    4. Brushing
    5. 3D Mouse
    6. Theme
    7. Tools
    8. Beta
    1. VerTexture
    2. KitBash
    3. Modeling
    4. Paint
    5. Render
    6. Retopo
    7. Simplest
    8. Tweak
    9. UV
    10. Sculpt
    1. File
    2. Edit
    3. View
    4. Textures
    5. Symmetry
    6. Layers
    7. Freeze
    8. Hide
    9. Windows
    10. Scripts
    11. Help
    12. Geometry
    13. Mesh
    14. Bake
    15. Curves
    1. NavigationMenu
    2. CurvesMenu


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Edit
Edit ->
Sync Layer w/ Ext. Editor
This command allows you to synchronize the current layer with an external editor. You can set the path to the editor in Options. (The default it is Adobe Photoshop.) The alpha channel will contain the transparency
Edit ->
Edit All Layers in Ext. Editor
Edit all layers in external editor. You can change the editor in Options menu (Adobe Photoshop by default). This editor should be able to edit PSD files. The texture will be stored as layers and opened as a PSD file in the external editor. Then you can edit the texture and even add new layers. When you save it, 3DCoat will automatically reload it
Edit ->
Edit All Roughness Layers
Edit All Roughness Layers
Edit ->
Edit All Metal Layers
Edit All Metal Layers
Edit ->
Edit Projections in Ext. Editor
You can edit the current projection in Adobe Photoshop using layers. You can change the editor in Options menu (Adobe Photoshop by default). This editor should be able to edit PSD files. The texture will be stored as layers and opened as a PSD file in the external editor. Then you can edit the texture and even add new layers. When you save it, 3DCoat will automatically reload it
Edit ->
Project Through
Project the image through all object, even back faces
Edit ->
External Editor Projection Scale
Additional scale that will be applied to the projection image to edit in external editor
Edit ->
Load Hotkeys
Load hotkeys from the file
Edit ->
Save Hotkeys
Save hotkeys from the file
Edit ->
Customize UI
Remove/customize UI element
Edit ->
Preferences
Set Hotkeys, Autosave time, External 2D-Editor, UI colors, and more...
Edit ->
Reset settings
Resetting is necessary if the program behaves unstably. Choose which settings you need to reset. Files options*.xml will be deleted. The program will be restarted, so first save the changes
Edit ->
Relocate 3DCoat's data
Relocate 3DCoat's data
Edit ->
Convert Older Materials (pre 4.5)
Convert Older Materials (pre 4.5)
Edit ->
Bake shader nodes
Bake shader nodes to the real color/displacement. It may be helpful for the export.

NODEBAKING_TOOL_WORK_HINT